it was rendered over 10hours, also have a lot of noise

Come here for help & support.
Post Reply
13 posts • Page 1 of 1
jason6256347
Posts: 11
Joined: Wed Jul 01, 2009 4:37 pm

it was rendered over 10hours, also have a lot of noise

Post by jason6256347 » Mon May 24, 2010 5:35 am

Please help me....... :|

My System:
Q6600(overclock to 2.88Ghz)
RAM: 4GB 1066
ATI 3870 1GBRAM
Windows 7 32 bit ultimate

Here are the sample
Image

my setting screenshot
Image

Please help me
Thanks a lot :D

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: it was rendered over 10hours, also have a lot of noise

Post by PureSpider » Mon May 24, 2010 9:07 am

The single most best advice:
Use exit portals!
I bet lots of light is sampled outside your windows where it isn't needed at all.

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: it was rendered over 10hours, also have a lot of noise

Post by Borgleader » Mon May 24, 2010 10:04 am

PureSpider wrote:The single most best advice:
Use exit portals!
I bet lots of light is sampled outside your windows where it isn't needed at all.
Maybe replacing Bidir with something else might help?
benn hired a mercenary to kill my sig...

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: it was rendered over 10hours, also have a lot of noise

Post by lycium » Mon May 24, 2010 1:52 pm

Try using supersampling factor 3, and using MLT bidirectional. I'm not sure exit portals will be useful in this scene, since there isn't much (any?) light coming in from the windows, and making portals over the light sources would be quite difficult and tedious, perhaps taking longer than the extra rendering time required to clear up the image ;)

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: it was rendered over 10hours, also have a lot of noise

Post by Zom-B » Mon May 24, 2010 11:42 pm

A quick FAQ about "why is my render so slow" is really needed!

Also try to set your walls color to max of 80% white (204RGB)... keep this max. also for colored materials!
MLT+BIDir should do the rest in speeding up this scenario ;.)
polygonmanufaktur.de

jason6256347
Posts: 11
Joined: Wed Jul 01, 2009 4:37 pm

Re: it was rendered over 10hours, also have a lot of noise

Post by jason6256347 » Tue May 25, 2010 4:25 am

thanks are lot for all replies!!!!

I will try that setting ^^

Thanks a lot :D

jason6256347
Posts: 11
Joined: Wed Jul 01, 2009 4:37 pm

Re: it was rendered over 10hours, also have a lot of noise

Post by jason6256347 » Wed May 26, 2010 2:54 am

Thanks all :D

Here are the latest render, It was used 7 hours
Used Bidirectional MLT and supersampling factor 3 and 80% white wall.
Image

hehe.... :mrgreen: May I know any method to make it more quickly?

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: it was rendered over 10hours, also have a lot of noise

Post by Zom-B » Wed May 26, 2010 3:20 am

jason6256347 wrote:hehe.... :mrgreen: May I know any method to make it more quickly?
yes: wait for the next release :P
Glare promissed a lot of Speed improvements + GPU support.
Even if your GPU don't support OpenCL, you should benefit from other optimizations a lot anyway ;-)
polygonmanufaktur.de

jason6256347
Posts: 11
Joined: Wed Jul 01, 2009 4:37 pm

Re: it was rendered over 10hours, also have a lot of noise

Post by jason6256347 » Wed May 26, 2010 3:55 am

My display card is support OpenGL 3.0 :D
I was saw your portfolio, it is amazing. :o
Thanks for ur teaching. May I konw, How many hours and computer to rend that toy car animation?
Just Use the imac and The AMD?

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: it was rendered over 10hours, also have a lot of noise

Post by Zom-B » Wed May 26, 2010 4:19 am

Hmm... I thought only ATI 4xxx Cards and up support OpenCL, I should investigate... since I have a 3750 ;-)

Thanks for the kind words about my Portfolio, still not so much pro stuff -.-
The Animation is a C4D testscene, so no glory for me about doing more then the Indigo materials setup etc.
http://www.indigorenderer.com/forum/vie ... f=4&t=6227
The Toon Car took Animation was done "loooong time ago" in Indigo 1.1.18, rendered on a 2x2.2Ghz Amd+2x2.8 iMac took 15 a frame, and my pro helped sometimes with his Q6600 to bring frame render time down to 10min! Some smart temporal denoising helped here a lot, to get rid of the noise!
I attached a image without denoising, so you can see how much you can gain from denoising ;-)
im1241263481.jpg
I updated the animation to do MotionBlur, but Cindigo hast some problems regarding this, so I have to wait until rerender this animation! Can't wait to render this one with next 2.4.4 release, I'm sure I can get down to 5min per frame with my both machines ;-)

Enough OT from me -.-'


Regarding denoising its always a nice technique to render some Mask out of your 3D app for uniform objects, like the walls for example, and then denoise them separately harder then the rest of the scene....
polygonmanufaktur.de

jason6256347
Posts: 11
Joined: Wed Jul 01, 2009 4:37 pm

Re: it was rendered over 10hours, also have a lot of noise

Post by jason6256347 » Wed May 26, 2010 4:35 am

so fast 5 mins per frame? :shock:
May I know what is the different between opencl and opengl?

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: it was rendered over 10hours, also have a lot of noise

Post by Zom-B » Wed May 26, 2010 11:57 am

The 5min per frame are only guessed by me, also regarding my "new" rig (see signature!)
From Indigo 1.1.18 to 2.2.3 was a big Speed jump too, don't forget this!!
Wikipedia wrote:OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
Wikipedia wrote:OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language (based on C99) for writing kernels (functions that execute on OpenCL devices), plus APIs that are used to define and then control the platforms.
Basically OpenCL is a coding Framework, that makes it possible to let your GPU process Code more flexible like C++, and do awesome computed stuff, like Light Transport for example.
polygonmanufaktur.de

jason6256347
Posts: 11
Joined: Wed Jul 01, 2009 4:37 pm

Re: it was rendered over 10hours, also have a lot of noise

Post by jason6256347 » Thu May 27, 2010 12:28 am

WOW!!!
Thanks for your teaching :D
Haha ! Let me plan to upgrade to 5870 8)

Post Reply
13 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 4 guests