Hi,
I'm having some trouble with the GPU rendering in Indigo. It doesn't look like the renderer takes full advantage of my GPU. Below is a screenshot showing what I mean.
Anyone know what the problem is?
Indigo Render GPU problem
-
Benny Lava
- Posts: 2
- Joined: Tue Jun 08, 2010 10:18 am
Re: Indigo Render GPU problem
Hi Benny Lava
The GPU acceleration mode in Indigo 3.0 is a hybrid approach in which the GPU accelerates some of the workload, but not all. Consequently either can become a bottleneck, and the speedup obtained varies from scene to scene; usually the CPU is the bottleneck, so GPU mode helps most in scenes of high geometric complexity.
GPU acceleration in Indigo will of course continue to improve in the 3.x series
The GPU acceleration mode in Indigo 3.0 is a hybrid approach in which the GPU accelerates some of the workload, but not all. Consequently either can become a bottleneck, and the speedup obtained varies from scene to scene; usually the CPU is the bottleneck, so GPU mode helps most in scenes of high geometric complexity.
GPU acceleration in Indigo will of course continue to improve in the 3.x series
-
Benny Lava
- Posts: 2
- Joined: Tue Jun 08, 2010 10:18 am
Re: Indigo Render GPU problem
Alright. Thanks for your reply.
Re: Indigo Render GPU problem
..and hopefully will be compatible with other render methods. At the moment, sticking to PT and getting perfect results in scenes with "complex" materials is very hard. So in many cases, I had to do with traditional only-CPU calculation. 
Who is online
Users browsing this forum: No registered users and 46 guests
