It's complaining about my leaves.
It's complaining about my leaves.
What is this I don't even:
A problem occurred with the scene:
ObjectExcep: Exception while building tree: BVH Build failure, too many triangles in leaf.
This is coming from the latest Skindigo (SkIndigo 3.0.10) to the latest indigo (Indigo Renderer v3.0.10, OS X 64-bit build).
Any theories? I can post up the mesh if you guys would like to take a look.
A problem occurred with the scene:
ObjectExcep: Exception while building tree: BVH Build failure, too many triangles in leaf.
This is coming from the latest Skindigo (SkIndigo 3.0.10) to the latest indigo (Indigo Renderer v3.0.10, OS X 64-bit build).
Any theories? I can post up the mesh if you guys would like to take a look.
Re: It's complaining about my leaves.
Yes, please post the mesh that is giving this error. This one has been quite elusive for some time.Frutiger wrote:What is this I don't even:
A problem occurred with the scene:
ObjectExcep: Exception while building tree: BVH Build failure, too many triangles in leaf.
This is coming from the latest Skindigo (SkIndigo 3.0.10) to the latest indigo (Indigo Renderer v3.0.10, OS X 64-bit build).
Any theories? I can post up the mesh if you guys would like to take a look.
Re: It's complaining about my leaves.
I gave that mesh some leaves.
https://www.dropbox.com/s/j748j3ko5cook ... meshes.igs
Meshes love leaves.
https://www.dropbox.com/s/j748j3ko5cook ... meshes.igs
Meshes love leaves.
-
StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: It's complaining about my leaves.
Leaves are the shit.
Re: It's complaining about my leaves.
In this thread: lots of Redditors 
Re: It's complaining about my leaves.
Just a hint, hopefully that'll help either what you've got the Indigo developers at your service already Fruitiger:
Every time I bumped into this error, I was using subdivisions with hard edged meshes. In that case the triangles will not be sewed together and will collapse under their density, creating in effect a whole lot of tiny triangles in a very small space, for each of the triangles composing the meshes !
Make sure that the meshes you are using subdivisions on have all edges smoothed out. If you need sharp edges you want then to use bevels, as per usual with subdivided meshes.
Also check your scene scale... apart that I never bumped into this error. Well I'll let fused and lycium get your scene, ma' it's big
Every time I bumped into this error, I was using subdivisions with hard edged meshes. In that case the triangles will not be sewed together and will collapse under their density, creating in effect a whole lot of tiny triangles in a very small space, for each of the triangles composing the meshes !
Make sure that the meshes you are using subdivisions on have all edges smoothed out. If you need sharp edges you want then to use bevels, as per usual with subdivided meshes.
Also check your scene scale... apart that I never bumped into this error. Well I'll let fused and lycium get your scene, ma' it's big
obsolete asset
Re: It's complaining about my leaves.
I just looked at the file and there are quite a few meshes in that file. Any hint on which mesh it is failing exactly?
Or can you maybe send us the whole scene?
Cheers!
Or can you maybe send us the whole scene?
Cheers!
Re: It's complaining about my leaves.
d-d-double post
Last edited by Frutiger on Sat Jun 18, 2011 6:25 am, edited 1 time in total.
Re: It's complaining about my leaves.
I just started messing around with subdivisions, displacement maps and "welding edges" so this sounds likely. I'm pretty sure I know which mesh it's unhappy with now.CTZn wrote:Every time I bumped into this error, I was using subdivisions with hard edged meshes.
Yeah, it's a huge file. Essentially, this is the design for an entire house and i just render straight out of our main design file, so it's not the most efficient little file in the world. We use it to test designs and generate renders for our client. It's nice to be able to work on the idea and then take it straight to a render. The downside is that on larger projects the main working file becomes somewhat ungainly.fused wrote:I just looked at the file and there are quite a few meshes in that file. Any hint on which mesh it is failing exactly?
I'm pretty sure it's either the exterior/interior walls or the drapes.
lycium wrote:In this thread: lots of Redditors
Who is online
Users browsing this forum: No registered users and 9 guests
