What are these speckles?
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Coen Naninck
What are these speckles?
I've seen these on a few renders. What are the colored dots (enlarge the image otherwise you may not see them)?
Re: What are these speckles?
You are using PT alone (wether gpu or not), is it ? That's caracteristic.
This happens when a ray hits the sun. That's statistically a very rare event in open sky, a ray is waaaay more likely to hit the sky instead of that tiny shiny thing up there.
Hint:
This happens when a ray hits the sun. That's statistically a very rare event in open sky, a ray is waaaay more likely to hit the sky instead of that tiny shiny thing up there.
Hint:
Reversely, use supersampling and you may not notice them anymore. This is its primary use.enlarge the image otherwise you may not see them
obsolete asset
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Coen Naninck
Re: What are these speckles?
Supersampling, got it! Thx.
But this I don't understand:
But this I don't understand:
CTZn wrote:enlarge the image otherwise you may not see them
Re: What are these speckles?
The quote sure doesn't make sense if it is detached from the sentence below. Also I may sometimes fail in expressing simple ideas in english.Coen Naninck wrote:Supersampling, got it! Thx.
But this I don't understand:CTZn wrote:enlarge the image otherwise you may not see them
I meant that the thumbnail is to the linked image akin of what a final render would be to the internal buffer (your render in this example) when using supersampling. The fact that bright pixels aren't visible in the thumbnail is exactly what one would expect from supersampling.
The supersampling value is simply a multiplier to the image resolution, but what users see is the downsampled result. We call the large, hidden version "the internal buffer".
Please forgive me if that doesn't make any sense
obsolete asset
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Coen Naninck
Re: What are these speckles?
So in essence it's basically Anti-Aliasing but done differently?
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