WIP - 4 Rooms
- PowStudios
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WIP - 4 Rooms
Hi,
I opened up my 'own' thread for my ground-floor apartment. My goal is too achieve more realism. I'm a big fan of dcm et. al. If anyone has hints how to improve the scene please let me know. FIrst of all I repost my pictures from the simple rendering thread.
Pow
I opened up my 'own' thread for my ground-floor apartment. My goal is too achieve more realism. I'm a big fan of dcm et. al. If anyone has hints how to improve the scene please let me know. FIrst of all I repost my pictures from the simple rendering thread.
Pow
- Attachments
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- Just one other (useless) perspective
- sofacloth_topdesk_5813spp_WEB.jpg (304.61 KiB) Viewed 20090 times
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- opening, 5627 s/p
- betweenrooms_at_5127spp_SCALEDOWN.jpg (305.56 KiB) Viewed 20129 times
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- Night shot
- RAUM_MIG_2.png (478.45 KiB) Viewed 20126 times
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- glass desk, wrong perspective but high s/p (10K)
- RAUM_MIG_Desk_12496spp_WEB.png (478.88 KiB) Viewed 20125 times
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- 2 point perspective?
- newrooms_2157spp_forIndigoWebsiteReduced.jpg (235.3 KiB) Viewed 20123 times
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- Topcouch
- sofacloth_topcouch_1005spp_SCALED.jpg (296.48 KiB) Viewed 20118 times
Last edited by PowStudios on Sun Mar 21, 2010 2:10 am, edited 1 time in total.
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- PowStudios
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Re: WIP - 4 Rooms
WIP - different perspective, changed desk material, obvious aperture diffraction. Would be nice to have a finer control of the AD.
1127 s/p still very noisy. Maybe due to the light setup.
Greetos,
Pow!
1127 s/p still very noisy. Maybe due to the light setup.
Greetos,
Pow!
- Attachments
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- wooden desk
- wooddesk_1173spp_AD.jpg (151.6 KiB) Viewed 20054 times
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- PowStudios
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Re: WIP - 4 Rooms
WIP - changed some material parameters (higher exponents) and geometry (chair). Too heavy AD.
Greets,
Pow
Greets,
Pow
- Attachments
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- after 20min / 282 s/p
- wooddesk2_282spp_AD.jpg (182.54 KiB) Viewed 20026 times
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Re: WIP - 4 Rooms
For my taste your images are not very sharp, what is your splat filter/downsize filter?
Also check your camera focus.... raise the f-sop to avoid dof blur.
Interiors tend to be quite noisy... even with 1000k samples.
Also check your camera focus.... raise the f-sop to avoid dof blur.
Interiors tend to be quite noisy... even with 1000k samples.
polygonmanufaktur.de
- PowStudios
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Re: WIP - 4 Rooms
Definitely not very sharp. Later pictures are high f-stop for testing the aperture diffraction. Autofocus.Zom-B wrote:For my taste your images are not very sharp, what is your splat filter/downsize filter?
Also check your camera focus.... raise the f-sop to avoid dof blur.
Interiors tend to be quite noisy... even with 1000k samples.
I try to setup more lights without loosing distinct shadows.
hmm, 1000k and still noisy? How do guys like dcm, bbb or htciper get their photograph-like pictures..?
I'll try to remodel some scenes from the gallery to find out. These are great:
http://www.indigorenderer.com/node/809
http://www.indigorenderer.com/node/949
http://www.indigorenderer.com/node/243
And of course all dcm renders!
Cheers,
Pow
EDIT: Downsize filters etc.. default values
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- PowStudios
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Re: WIP - 4 Rooms
here another TRY
- Attachments
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- 2070 s/p looks like a comic
- deskIESTEST_no9_2070spp.jpg (211.2 KiB) Viewed 19959 times
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- PowStudios
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Re: WIP - 4 Rooms
need to become better..
- Attachments
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- at 15571 s/p
- bs1_15571spp.jpg (182.05 KiB) Viewed 19854 times
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- 4033; dcm 'n stuff mucho bettero, mucho
- desktest_4033.jpg (258.41 KiB) Viewed 19920 times
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- s.a.
- deskIESTEST_no9_2top_TEST.jpg (331.69 KiB) Viewed 19950 times
Last edited by PowStudios on Mon Mar 22, 2010 2:13 am, edited 2 times in total.
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Re: WIP - 4 Rooms
The accuracy is looking quite good. It's just the weird camera angles that throw me (I know they're tests, but still...). That last image is topsy-turvey, a really weird angle.
I think so far, the best shot is the third; "Night shot" from the first post. Really nice composition and has visual interest from the usual shadows.
I think so far, the best shot is the third; "Night shot" from the first post. Really nice composition and has visual interest from the usual shadows.
Re: WIP - 4 Rooms
Its not only about modeling and setting up great textures.... its like photography. If I take a photo of my messy workplace it looks like one... a skilled photographer can still make great pictures by composing the image and creating interesting scenarios just by moving the camera!PowStudios wrote:Zom-B wrote:How do guys like dcm, bbb or htciper get their photograph-like pictures..?
Like soup already mentioned... your 3rd image is great composed one!
polygonmanufaktur.de
- PowStudios
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Re: WIP - 4 Rooms
Hi,
Zom-B: I've used your nice parquet a long time
There is definitely room for perfect renders in indigo. I always thought only maxwell or fryrender could do the job. But to define a photo-realistic scene is a hard job.
Here is another test-render @2270 s/p. Super-noisy, but so what I just post it, it's free.
Pow
Zom-B: I've used your nice parquet a long time
There is definitely room for perfect renders in indigo. I always thought only maxwell or fryrender could do the job. But to define a photo-realistic scene is a hard job.
Here is another test-render @2270 s/p. Super-noisy, but so what I just post it, it's free.
Pow
- Attachments
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- newce ceiling test at 2270 s/p
- newce_2290spp.jpg (175.59 KiB) Viewed 19671 times
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- PowStudios
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Re: WIP - 4 Rooms
Hi,
it's getting better now.
Pow
it's getting better now.
Pow
- Attachments
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- better perception at 4498 s/p
- newce_4498spp.jpg (198.55 KiB) Viewed 19660 times
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- PowStudios
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Re: WIP - 4 Rooms
hmm, I tend to believe after 8.5K. Let's see how the interior cames out tomorrow.Zom-B wrote:... even with 1000k samples.
Pow
- Attachments
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- at 8731
- newce_8731spp.jpg (174.26 KiB) Viewed 19618 times
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- PowStudios
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Re: WIP - 4 Rooms
Hi,
different light setup, different perceptable noise.
Pow
different light setup, different perceptable noise.
Pow
- Attachments
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- 2
- newce_9879spp2.jpg (225.33 KiB) Viewed 19613 times
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- 1
- newce_9879spp1.jpg (171.8 KiB) Viewed 19607 times
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Re: WIP - 4 Rooms
About the lighting setup: it's almost totally indirect, check how metropolis is performing alone.
obsolete asset
- PowStudios
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Re: WIP - 4 Rooms
How to do that? In Blendigo there are only two buttons: BiDir on/off and MLT on/off. Do I have to modify the scene file for further adjustments?CTZn wrote:About the lighting setup: it's almost totally indirect, check how metropolis is performing alone.
Pow
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