Get feedback from others on your works in progress
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ozzie
- Posts: 126
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- Location: Poland
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by ozzie » Sat Sep 12, 2009 9:18 am
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dakiru

- Posts: 747
- Joined: Mon Jun 22, 2009 6:51 am
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by dakiru » Sat Sep 12, 2009 12:07 pm
This is very impressive, ozzie! Waiting for final renders + animation

Good stuff!
edit: just one thing - those gears (untitled-3.jpg), I guess that it can be better not to use smooth shader only, but to subsurf them with different crease + to use sharp edges with edge split modifier at the end (and here smooth shader). Only an idea

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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Sun Sep 13, 2009 6:59 am
indeed, very impressive!

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ozzie
- Posts: 126
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- Location: Poland
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by ozzie » Sun Sep 13, 2009 7:59 am
Thanks

I was trying to make as much details as possible, so after that I'll just use vertex-painting, and baked textures use in rendering.
There's still a lot of work to do (like correct some gears - which I agree), but I hope I will convince some people to make an animation using those scene.
Now I see how much I need to learn too

.
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dakiru

- Posts: 747
- Joined: Mon Jun 22, 2009 6:51 am
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by dakiru » Tue Sep 15, 2009 5:43 am
ozzie wrote:Thanks

I was trying to make as much details as possible, so after that I'll just use vertex-painting, and baked textures use in rendering.
There's still a lot of work to do (like correct some gears - which I agree), but I hope I will convince some people to make an animation using those scene.
Now I see how much I need to learn too

.
It can be a perfect futuristic animation in the end

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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Tue Sep 15, 2009 5:49 am
I don't know what to say

thanks
But now I see how much you must learn to name yourself 3D Graphic.
what I did today it's my 4-th head in my live, I'm still faraway from result that I want to archive:

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Stur
- Posts: 594
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- Location: Nancy, France
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by Stur » Tue Sep 15, 2009 7:14 am
Please, make your eyes closer to each other. The space between two eyes must be approximately the size of one eye.
Maybe this could help :

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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Tue Sep 15, 2009 11:58 pm
Thanks I've just correct it it looks much better now

I'll post some renders later

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