Another small problem with the floor :
Here is the floor (simple phong material) :
And this is what I get if I put some bump map : no more reflections ! The material acts now like a diffuse material... (though it is still a <phong> material in indigo's xml.
And if I increase the "spec" slider (I'm working with blender) :
So I just want the same floor as in the first image, but with a slight bump map... Any idea ?
Oh, the code by the way (with bump map applied) :
Code: Select all
<material>
<name>latte</name>
<phong>
<diffuse>1.000 1.000 1.000</diffuse>
<specular>0.025 0.025 0.025</specular>
<fresnel_scale>0.800</fresnel_scale>
<exponent>500.000</exponent>
<albedo_texture>
<uv_set>uv</uv_set>
<path>parquet2.jpg</path>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
<bump_map>
<uv_set>uv</uv_set>
<path>parquet2b.jpg</path>
<gain>0.001000</gain>
<exponent>1.000000</exponent>
</bump_map>
</phong>
</material>