Get feedback from others on your works in progress
-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Fri Dec 26, 2008 5:48 am
Here's what I've been working on for the past few days.
(there are more blades in the engines that I didn't render. hopefully very little light will get through when i add them)
Right now I'm working on the cockpit and I was thinking the person would lay in there and use a thrust lever on each side to control each engine, but now it looks crammed so I might go to a regular sitting up and down in a chair style. What do you guys think?
-
PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
-
Contact:
Post
by PureSpider » Fri Dec 26, 2008 5:55 am
+1 for lay

Nice model!

-
WytRaven

- Posts: 905
- Joined: Mon Aug 27, 2007 8:24 pm
- Location: Dubbo, Australia
-
Contact:
Post
by WytRaven » Fri Dec 26, 2008 12:02 pm
Either way its going to look wicked but I do lean toward "lay" as it is likely to make the whole device seem a little more "speedy"

"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Sat Dec 27, 2008 1:56 pm
I was looking at it again today and I realized siting upright would be just as cramed, maybe more. Maybe I can combine the two styles together somewhat?
-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Fri Feb 27, 2009 10:16 am
I started on some sort of scene today. I'm going for a pit lane garage type space. I'll post what I have so far once it's clear enough.
-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Fri Feb 27, 2009 11:47 am
Got it clear enough.
There isn't much here yet, but I think it will look good when I start adding more.
-
Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Post
by Borgleader » Fri Feb 27, 2009 12:33 pm
For some odd (and unknown) reason, I had a flash of "The Dark Knight" when i saw your render
benn hired a mercenary to kill my sig...
-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Fri Feb 27, 2009 3:09 pm
I kept thinking about that too while I was working on it

-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Thu Mar 05, 2009 10:09 am
Little update

-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Thu Mar 05, 2009 11:41 am

lol
Interesting concept

-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Sat Mar 07, 2009 7:34 am
Thanks kram!

-
WytRaven

- Posts: 905
- Joined: Mon Aug 27, 2007 8:24 pm
- Location: Dubbo, Australia
-
Contact:
Post
by WytRaven » Sat Mar 07, 2009 10:59 am
This is looking to be a great image once complete. Definitely one to spend the time on getting the little details right. Watching with interest

"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Tue Mar 10, 2009 1:32 pm
WytRaven
Thanks! Hopefully I can put in all the details I want, but I already maxed out my computers capability. I tried rendering with everything I have so far and I ran out of ram (everything is about 1.5mil verts).
I got rid of the rolling tool chest for some cabinets (lower left), I added some oxygen tanks (or any gas, maybe I'll shorten one for acetylene or something), and I made the garage door a little better.
Also on the air tanks does the valve handle on top look small?
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Tue Mar 10, 2009 2:46 pm
Not really, depending on the depressurizer technology

As a primary valve maybe, yes.
Did you use instances ? For the tanks, ceiling lamps etc... Also maybe some of the objects have an higher subsurf level than required ?
-
doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
Post
by doublez » Tue Mar 10, 2009 3:13 pm
I guess it's a primary valve, but I'm not sure if I like how I have it set up right now. I might change it so it is more like a welding set (oxy acetylene torch). For now I'll make it a little bigger.
I'm using instances nearly everywhere I can. I can think of a few places the subsurf is probably to high so I'll check those tomorrow.
Also is using an array modifier like instancing? I'm using those in a few places temporarily (probably wouldn't make a difference though).
Who is online
Users browsing this forum: No registered users and 8 guests