Get feedback from others on your works in progress
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Rhys
- Posts: 19
- Joined: Tue Oct 28, 2008 5:26 pm
- Location: Australia
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by Rhys » Sat Nov 15, 2008 9:51 am
Been working on a garden patio type thing. It still needs alot of work though.
Somethings going on with the leaf material, they look semi transperent and the texture doesnt look like a leaf...just flat green. Im not sure why, but it should work.?
I think i would crop some of the top of the picture off.
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Sat Nov 15, 2008 10:16 am
which material settings are you using for them? did you add a bumpmap? Or even better, did you model the whole shape? (That'd be the hardcore-variant)
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Rhys
- Posts: 19
- Joined: Tue Oct 28, 2008 5:26 pm
- Location: Australia
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by Rhys » Sat Nov 15, 2008 10:24 am
heres the material settings of the leaf. Also when i do a material preview of the leaf material half of the leaf is semi transperent, even though the blend map is completely black and white in the correct spots. Itd be nice if it were simpler to use alpha transperency where you only need one material(maybe a new material type?)
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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Sat Nov 15, 2008 10:30 pm
what if you would like to use alpha? Is it possible?
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PureSpider
- Posts: 1459
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- Location: Karlsruhe, BW, Germany
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by PureSpider » Sat Nov 15, 2008 11:42 pm
I think your blend factor is wrong... iirc it must be 1 for alpha-like behaviour
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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Sun Nov 16, 2008 12:05 am
so
1 material is (for example) glosy transparent (color texture)
2 material is glosy trnasparent (black-white - alpha chanel)
??
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Sun Nov 16, 2008 12:35 am
At 2nd glance, it seems that the texture is only visible on the bottom-side of the leaves. Look at those in the shadow on the left and you'll see the texture...
try to flip all the leaves' normals, maybe? dunno...
Even better: give them a tiny volume (not like [] but like ()) and texture them on both sides....
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