Flower through Waterdrop

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swOOnk
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Flower through Waterdrop

Post by swOOnk » Sat Mar 24, 2007 12:14 am

Hi all,

First of all thx to Ono for the wonderful piece of work called Indigo!
I do not have time to do large projects, so I'm limited to smaller experiments. One of them turned out quite nice I think ....

I got the idea from Photographs off of www.photo.net ...

The materials are just basics without textures or maps, all diffuse except for the water of course.

No postpro, only resize in Gimp.

So here it is...
Attachments
flower.jpg
latest Blendigo & Indigo07t5
Rendertime: 1h25min
flower.jpg (152 KiB) Viewed 3380 times

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OnoSendai
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Post by OnoSendai » Sat Mar 24, 2007 12:20 am

Nice...
The pitch black background is a little odd, unless it's supposed to be shot in a studio. Perhaps u could use an .exr environment map?

swOOnk
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Post by swOOnk » Sat Mar 24, 2007 12:29 am

ahhhh... but of course it is supposed to be shot in studio :oops: ..

Actually i have shot flowers in bright daylight with a real camera. To get the right contrast on the flowers head you have to set the exposure time real short and so most probably the whole background will fade to black anyway.
But of course in this render there is nothing to be seen in the background ...

What I was after is the blurring of the flower in the background but the sharpness of it in the drop which turned out good ...

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suvakas
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Post by suvakas » Sat Mar 24, 2007 12:38 am

hmm..interesting.. there is something that bothers me a bit, but i cant put my finger on it.
Otherwize a good exception for architecture and cups.:wink:

Suvakas

mrCarnivore
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Post by mrCarnivore » Sat Mar 24, 2007 12:42 am

The image is nice, but I don't like the drop. Maybe it's its form or the missing reflections from the background but it takes quite a time to find out it's supposed to be a water-drop...

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manitwo
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Post by manitwo » Sat Mar 24, 2007 1:03 am

cool.
if you ask me this is a perfect scene to try the cauchy_b-feature out. :wink:
0.003 is a realistic value for water but you may increase this value a bit to strengthen the effect.
Last edited by manitwo on Sat Mar 24, 2007 1:13 am, edited 3 times in total.

swOOnk
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Post by swOOnk » Sat Mar 24, 2007 1:07 am

Here's a quick try with an environment map lighting the scene..

The blueish color looks strange (lit from the sky), but overall more interesting I think...

@mrCarnivore: I don't like the drop either but I think it'll do for an experiment :D

@manitwo: I'll try if I find the time...
Attachments
Flower2.jpg
with exr
Rendertime: 10 min
Flower2.jpg (347.15 KiB) Viewed 3331 times

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OnoSendai
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Post by OnoSendai » Sat Mar 24, 2007 1:11 am

New one is nice as well - I'd like to see a converged render of that.

swOOnk
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Post by swOOnk » Sat Mar 24, 2007 4:29 am

Well, i tried another exr (which i converted from a jpg so it's not that great :? ) and added a little cauchy. I also added a (bad) texture for the wood.
IMHO it doesn't look bad but alot could be tweaked i guess, like a real exr to start with =). The flower should stand out more (contrast-wise) but I blame that on the bad exr :lol:

That is as far as i want to take it but maybe I'll have another go on another subject ....

Thx for the feedback!
Attachments
Flower3.jpg
Rendertime ~30min
Flower3.jpg (296.16 KiB) Viewed 3266 times

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Kram1032
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Post by Kram1032 » Sat Mar 24, 2007 6:27 am

looks great :D
try to add very weak yellowish SSS on the leaves of the flower :D

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