Get feedback from others on your works in progress
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schwungsau
- Posts: 50
- Joined: Wed May 02, 2018 5:44 pm
- Location: vancouver
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by schwungsau » Fri May 04, 2018 3:14 pm
hi,
trying out indigo render for the first time....
24 million polygons:
quite impressed with speed and quality
cheers,
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contegufo
- Posts: 522
- Joined: Tue Aug 11, 2015 8:41 am
- Location: Lucca ITALY
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by contegufo » Sun May 06, 2018 5:24 am
Hi
very very good!
with which software it was modeled if it is not a secret.
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
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schwungsau
- Posts: 50
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- Location: vancouver
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by schwungsau » Sun May 06, 2018 3:52 pm
houdini, i used blender as bridge... but i am think if write my own houdini indigo bridge...
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OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Sat May 12, 2018 3:05 am
Very cool and weird looking!
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Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
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by Originalplan® » Tue May 15, 2018 10:51 pm
schwungsau wrote: ↑Sun May 06, 2018 3:52 pm
houdini, i used blender as bridge... but i am think if write my own houdini indigo bridge...
Please do schwungsau

) I would need that too here installed also
Nice stuff btw
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schwungsau
- Posts: 50
- Joined: Wed May 02, 2018 5:44 pm
- Location: vancouver
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by schwungsau » Sat Jan 05, 2019 4:30 pm
Last edited by
schwungsau on Fri Sep 20, 2019 4:34 am, edited 1 time in total.
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pixie

- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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by pixie » Sun Jan 06, 2019 8:55 am
Sweet mother of fractals!! <3
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schwungsau
- Posts: 50
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by schwungsau » Thu Jul 11, 2019 4:28 am
Last edited by
schwungsau on Fri Sep 20, 2019 4:36 am, edited 1 time in total.
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Headroom

- Posts: 1060
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- Location: Spartanburg, SC, USA
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by Headroom » Fri Jul 12, 2019 5:20 am
Very cool images. Looks like things have improved just a tad since fractint

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