yet another skin attempt

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drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

yet another skin attempt

Post by drBouvierLeduc » Wed Feb 21, 2007 6:28 am

Yes, another thread about another skin attempt.

I like the idea to start with a dirty render, and then to improve it step by step until finally and hopefully, in the end, I get a proper render of skin with indigo.
That's why I post the very very first dirty tests here.

So I must warn you : for the moment, nothing stuning !
Well in fact that image really sucks, because the model and the lighting are far from being perfect...
But I'm willing to get a good result in the end, so wait and see...

The render is still going on,so I will post updated images as it goes on.
Image

As you can see, the top left part of the model isn't uv-mapped, that's why it is soft, while the rest is grainy.
TO DO :
- find a good bump-map (that one is a quick procedural one)
- find good skin parameters (see below). Too "oily" for the moment... Can we change the oiliness within indigo ? Wich parameters ?
- And of course, finish the modelling (sigh) and the lighting... And remove the skin on the hair.

And here's the code :

Code: Select all

   <medium>
      <name>dermis</name>
      <precedence>3</precedence>
         <dermis>
         <hemoglobin_fraction>0.05</hemoglobin_fraction>
      </dermis>
   </medium>

  <medium>
      <name>epidermis</name>
      <precedence>2</precedence>
      <epidermis>
         <melanin_fraction>0.05</melanin_fraction>
         <melanin_type_blend>0.25</melanin_type_blend>
      </epidermis>
   </medium>
Any advice to improve this are welcome !

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Feb 21, 2007 6:33 am

I like the mesh :D

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