I like the idea to start with a dirty render, and then to improve it step by step until finally and hopefully, in the end, I get a proper render of skin with indigo.
That's why I post the very very first dirty tests here.
So I must warn you : for the moment, nothing stuning !
Well in fact that image really sucks, because the model and the lighting are far from being perfect...
But I'm willing to get a good result in the end, so wait and see...
The render is still going on,so I will post updated images as it goes on.

As you can see, the top left part of the model isn't uv-mapped, that's why it is soft, while the rest is grainy.
TO DO :
- find a good bump-map (that one is a quick procedural one)
- find good skin parameters (see below). Too "oily" for the moment... Can we change the oiliness within indigo ? Wich parameters ?
- And of course, finish the modelling (sigh) and the lighting... And remove the skin on the hair.
And here's the code :
Code: Select all
<medium>
<name>dermis</name>
<precedence>3</precedence>
<dermis>
<hemoglobin_fraction>0.05</hemoglobin_fraction>
</dermis>
</medium>
<medium>
<name>epidermis</name>
<precedence>2</precedence>
<epidermis>
<melanin_fraction>0.05</melanin_fraction>
<melanin_type_blend>0.25</melanin_type_blend>
</epidermis>
</medium>