
Refraction 1.05

Refraction 1.05 and absorption

Refraction 1.05, absorption and subsurface scattering
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Then I fixed the light setup, I found it was ok if there was burn since the light was very close.

About the same material as above
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Then ok the mesh was OT so I did one from scratch, introducing a sphere generated by Indigo cut by a box filled with air.

Sun ans sky with turbidity=15

An almost-not-transparent material

There I told myself something was wrong, maybe the normals of the box... It is not smoothed normal wise
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Then I imported the new scene into the former setup but messed up with the pixel ratio, and the connection was obviously too thick.

Er... some sort of rubber ?
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So I started over with the "i" again, having a too large loop this time

Around 580 mut/pixel. Say it's stained glass
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Everything rendered with Indigo 0.7t3, althought I didn't use a t3 specific feature here.
I hope you enjoyed the tour !
Cheers

440x440