The second test of the interior in Indigo for Cinema 4D

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N.G.
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The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Mon Dec 24, 2012 8:01 pm

The second and more serious test render. Accumulated a lot of questions.
Rendering time (still is) 15 hours.
Questions are organized, and I will write later.


i7 x980 3.33GHz
Win7 x64
C4D r13+Indigo for Cinema 4D 3.4.18
Attachments
test_15ч_13.jpg
test_15ч_12.jpg
test_15ч_11.jpg
test_15ч_10.jpg
test_15ч_09.jpg
test_15ч_08.jpg
test_15ч_07.jpg
test_15ч_06.jpg
test_15ч_05.jpg
test_15ч_04.jpg
test_15ч_03.jpg
test_15ч_02.jpg
test_15ч_01.jpg

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N.G.
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Re: The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Tue Dec 25, 2012 12:21 am

-through portals can not see anything (the sky) - how to solve?
-clipping plane visible from the other camera - how to solve?
-how to simplify the chandelier? (long believed) (disabled glass with a thickness for the rendering)
-how to simplify the lights in the ceiling? (light passes through the glass with a thickness)
-had more questions, but I forgot :)

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Re: The second test of the interior in Indigo for Cinema 4D

Post by wlf_alex » Tue Dec 25, 2012 12:34 am

N.G. wrote:The second and more serious test render. Accumulated a lot of questions.
Rendering time (still is) 15 hours.
Questions are organized, and I will write later.


i7 x980 3.33GHz
Win7 x64
C4D r13+Indigo for Cinema 4D 3.4.18
wow ! Nice renders !
Last edited by wlf_alex on Tue Jan 01, 2013 10:21 pm, edited 1 time in total.
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D

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Headroom
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The second test of the interior in Indigo for Cinema 4D

Post by Headroom » Tue Dec 25, 2012 12:55 am

You won't be able to see anything behind an exit portal. That's the nature of the beast. If you want to see the outside you'll have to postpro it in. I think you can do a "Foreground Alpha" ( in "render modes" in indigo interface) render to use as a mask.

On small objects where reflective and refractive effects of glass are not visible such as glass in front of small light sources or even windows, remove the glass to speed up the render process.

If you need to keep the glass in place and it is flat glass, then use Glass Acceleration.

Where are the light sources in that awesome chandelier ?
Perhaps post a wireframe. It looks like its made from glass cylinders. Use at least Birirectional Pathtracing. You may get quicker clearing of noise when using Bidir MLT.

Last, but not least. Beautiful renders and study of lighting!
That repetitive " noise" with the " indigo" label is really distracting ;-)
Renders like these deserve better.
iMac 2.93 GHz Quad Core i7. 12 GB memory
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N.G.
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Re: The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Tue Dec 25, 2012 1:18 am

Headroom wrote:You won't be able to see anything behind an exit portal. That's the nature of the beast. If you want to see the outside you'll have to postpro it in. I think you can do a "Foreground Alpha" ( in "render modes" in indigo interface) render to use as a mask.

On small objects where reflective and refractive effects of glass are not visible such as glass in front of small light sources or even windows, remove the glass to speed up the render process.

If you need to keep the glass in place and it is flat glass, then use Glass Acceleration.

Where are the light sources in that awesome chandelier ?
Perhaps post a wireframe. It looks like its made from glass cylinders. Use at least Birirectional Pathtracing. You may get quicker clearing of noise when using Bidir MLT.

Last, but not least. Beautiful renders and study of lighting!
That repetitive " noise" with the " indigo" label is really distracting ;-)
Renders like these deserve better.
-exit portal (seems to be understood)
-I immediately turned on the Glass Acceleration :)
-light located at the ends of the tube ... it is dissipated through the crystals ... I used Bidir+MLT
-I yet using the trial version :Р

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The second test of the interior in Indigo for Cinema 4D

Post by Headroom » Wed Dec 26, 2012 8:28 am

N.G. wrote:

-light located at the ends of the tube ... it is dissipated through the crystals ... I used Bidir+MLT
I was afraid you'd say that ;-)

So in essence you have approximately 40 glass cylinders ( I admit being too lazy to actually count) on each side of this lighting setup with one light source on the end of the cylinder shining into the cylinder. That is a very complex lighting situation to evaluate for any render engine. Bidir MLT is exactly right to render this, based on my own experiments with complex luminaries.
Looking at this setup 15 hours does not seem so bad. If you do decide to get a full license and do this kind of stuff I'd recommend to get one or two additional computers as render nodes. No expensive graphics cards needed as Bidir MLT is not GPU supported. Two node licenses are included in a full Indigo license so there are no additional software costs involved.

Would you have a reference/ web site to this chandelier ?

Anyway, just in case no one has said it, welcome to the forum and have a Merry Christmas!
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N.G.
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Re: The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Thu Dec 27, 2012 11:45 pm

I figured out how to simplify. check it out. the result will show.

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Re: The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Sun Dec 30, 2012 3:50 am

test in the dark interior (Render from a friend with the license)
Bidir+MLT
23 hours
Attachments
test_23ч_02.jpg
used denoise
test_23ч_01.jpg
original

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Headroom
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Re: The second test of the interior in Indigo for Cinema 4D

Post by Headroom » Sun Dec 30, 2012 4:29 am

:shock: :shock: :shock:

The lighting set-up in your renders is beautiful. Very warm and inviting.
I still really would like some link to that initial feather looking chandelier ;-)

There is an old German saying "Gut Ding will Weile haben", meaning "all good things to those who can wait". Well...more or less ;-)

23 hours, depending on the computer hardware you use of course, sounds long. However, again you have created a complex lighting setup, with lots of specular materials. If you are considering getting a license keep in mind what I said earlier in respect to the two node licenses that are included in a full Indigo license. For scenes like this Indigo pretty much scales linearly. Buying a second identical computer will cut render time approximately in half.

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Re: The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Sun Dec 30, 2012 8:36 am

Headroom wrote: I still really would like some link to that initial feather looking chandelier ;-)

There is an old German saying "Gut Ding will Weile haben", meaning "all good things to those who can wait". Well...more or less ;-)
http://www.windfall-gmbh.com/en/leaves.html

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Re: The second test of the interior in Indigo for Cinema 4D

Post by wlf_alex » Sun Dec 30, 2012 7:56 pm

MLT+BiDir
36 hours
Xeon x5670 2.93 Ghz (2cpu), 48 Gb ram
scene by N.G.

Image
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D

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Re: The second test of the interior in Indigo for Cinema 4D

Post by OnoSendai » Mon Dec 31, 2012 12:32 am

Looks great!

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Re: The second test of the interior in Indigo for Cinema 4D

Post by Headroom » Fri Jan 04, 2013 1:28 pm

Thanks for posting the link to these lights.
If you really modeled these with the crystals inside I can imagine that you had to wait for an eternity for the render to clear up!

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Re: The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Sat Jan 05, 2013 2:40 am

chandelier modeled exactly as in reality :) I've been waiting a very long time ...)

it was necessary to include the aberration for the final rendering :twisted:

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Re: The second test of the interior in Indigo for Cinema 4D

Post by N.G. » Fri Feb 08, 2013 8:35 pm

Done. Have to wait for an update Indigo on Cinema4D.
Attachments
test_15ч.jpg
15 hours

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