Camaro.

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HelliXSystems
Posts: 3
Joined: Tue Sep 27, 2011 12:50 pm

Camaro.

Post by HelliXSystems » Wed Sep 28, 2011 5:15 pm

Detaching polygons (this is an old 3DMax model, all in a single-mesh) to separate materials, etc.
Using indigo renderer materials.

Render time: ~7 hrs
Master: Core2Quad @3.0 Ghz, 6GB DDR2 RAM, SATA2 AICH.
Slave1: Athlon II X3 @3.3 Ghz, 2GB DDR3 RAM, SATA2 AICH
Slave2: (not connected)
Slave3: (not connected)
.
Attachments
im1317111804.png
im1317111804_procc.png


Master: Core2Quad @3.0 Ghz, 6GB DDR2 RAM, SATA2 AICH.
Slave1: Athlon II X3 @3.3 Ghz, 2GB DDR3 RAM, SATA2 AICH. (mediacenter)
Slave2: DualCore @3.3 Ghz, 2GB DDR3 RAM, SATA2 AICH.
Slave3: Core2Duo @2.6 Ghz, 3GB DDR3 RAM, SATA2 AICH. (laptop)

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Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: Camaro.

Post by Polinalkrimizei » Mon Oct 10, 2011 8:20 pm

Nice render HelliXSystems, I missed this one! The yellow paint looks sexy on this car! The model does seem to have some issues though (I can spot some small holes). Please post some more renders, I always loved the Camaro!

cigarB
Posts: 2
Joined: Wed Oct 12, 2011 10:16 pm

Re: Camaro.

Post by cigarB » Wed Oct 12, 2011 11:49 pm

Very nice. I will your car design
go go dodo

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bioman666
Posts: 32
Joined: Thu Jul 02, 2009 8:50 am
Location: Toulouse, France
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Re: Camaro.

Post by bioman666 » Fri Oct 14, 2011 10:06 am

Nice !

But is the 2nd image blurred with photoshop ? It doesn't feel natural...

Have you considered using DOF setting within Indigo ?

holmedean
Posts: 1
Joined: Sun Nov 20, 2011 4:36 am

Re: Camaro.

Post by holmedean » Sun Nov 20, 2011 4:37 am

Nice job, man!

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