High-rise

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FoXar
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High-rise

Post by FoXar » Sun Apr 10, 2011 9:40 am

Hey guys, here's just a render of a very big project I'm currently working on, this render was just intended to learn and add some more dramatic/artistic feel to the image.
Feel free to add some comments!

Cheers,
Roo Evans
Attachments
41.jpg
Cheers,
Roo Evans

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Meelis
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Re: High-rise

Post by Meelis » Sun Apr 10, 2011 6:13 pm

I like,

can't tell in first sec what's on picture if u don't pay attention to grass.
:) Something horizontal floating in sky but nope.

FoXar
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Re: High-rise

Post by FoXar » Sun Apr 10, 2011 11:52 pm

Thanks Meelis, I appreciate your comment!

Just made a watercolor version out of it.


Cheers,
Roo Evans
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41watercolor.jpg
Cheers,
Roo Evans

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galinette
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Re: High-rise

Post by galinette » Mon Apr 11, 2011 3:41 am

Hello,

What is strange is the size of the building compared to the grass. Grass make the building looks tiny

Etienne
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FoXar
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Re: High-rise

Post by FoXar » Wed Apr 13, 2011 7:52 am

Hey Etienne, thanks for the comment. You're right about the grass, although it's ornamental grass.
But I think I'd better change the plants a bit.


Cheers,
Roo Evans
Cheers,
Roo Evans

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Headroom
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Re: High-rise

Post by Headroom » Wed Apr 13, 2011 1:23 pm

Well...if you like the size of your grass, just change the plant into bamboo. It's still grass :wink:

FoXar
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Re: High-rise

Post by FoXar » Wed Apr 13, 2011 9:54 pm

Thanks for the tip Headroom, I like bamboo, but considering this building is in Belgium we don't have the appropriate climate. Also Bamboo is known for it's extremely strong roots that can even break a swimming pool eventually. (friends of us had this problem :roll: )

Cheers,
Roo Evans
Cheers,
Roo Evans

FoXar
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Re: High-rise

Post by FoXar » Sun May 08, 2011 3:05 am

Hey guys! Lots of work done from the last update, but still a lot to do though.

Rendering times are really killing now with this complex model, I make a lot of use of proxies and everything.
I think the glass is the real rendering time killer here, I used the "Ghost Glass" from the material library here on the website and I'm rendering with the MLT.

Tips and comments are always welcome!

Cheers,
Roo Evans
Attachments
65.jpg
64.jpg
57.jpg
49.jpg
Cheers,
Roo Evans

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Headroom
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Re: High-rise

Post by Headroom » Sun May 08, 2011 4:55 am

Nice work. I really like architecture that includes plants as an integral part (vs just decoration).

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CTZn
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Re: High-rise

Post by CTZn » Sun May 08, 2011 11:11 am

It's a rather impressive project FoXar, and a pleasant concept.

Ghost Glass was meant to avoid the use of real glass (+ volumetric panes) back when Glass Acceleration wasn't there. It may now be a better take to use the later with bidir (forcibly, but that doesn't exclude MLT).

Also, it was observed that ghost glass was a noise generator in most cases. It should really be considered as a deprecated material now that glass acceleration is there (as of Indigo 2.6.1).
obsolete asset

FoXar
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Re: High-rise

Post by FoXar » Thu May 12, 2011 7:52 pm

Thanks for the comments guys! I'm already working a long time on this project, I'm designing this myself for my last year of high school in Architecture.

Thank you so much CTZn for the info on glass acceleration! I made a few tests and it really did improve the fireflies noise a lot, although rendering times are still killing ;D
Attached was just a test with glass acceleration, nothing new though.

Edit: Rendered with Bi-Dir with MLT


Cheers,
Roo Evans
Attachments
66.jpg
Cheers,
Roo Evans

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Zom-B
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Re: High-rise

Post by Zom-B » Fri May 13, 2011 5:03 am

Hey FoX, nice images!

Rendertimes are also related to Hardware, maybe you can add a slave via network to speed up rendering, what are your specs, and how long is your "still killing" rendertime?
But anyway I prefer to work 2h on a image and render for 8h, then work on it for 8h and render for only 2h ;)

Regarding your trees it seems that the bump of the bark is set quite high, so you end up with that kind of dark results... lower bump or bright up the texture for a less darkish mood.
To bright up the tree crowns try to blend your leaf material with a Diffuse transmitter Material with same texture aplied! This DT Material let light pass and is good for leafs curteins etc., try a 50/50 blend
polygonmanufaktur.de

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Pibuz
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Re: High-rise

Post by Pibuz » Sat May 14, 2011 4:13 am

Ehi Foxar!
I think your space is quite interesting!
To make the render llok better I'd work a little more on the pavement, which still needs to be studied further, and work A LOT on the trees :lol: Whaat has recently shared a technique with which you can render external OBJ meshes without actually importing the objects inside SU: that is SPECIFICALLY designed for trees and vegetation, for what concerns me :wink:

As a last tip, I'd add people in postproduction, instead of inserting silhouettes which you cannot remove.

FoXar
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Re: High-rise

Post by FoXar » Mon May 16, 2011 12:57 am

Hey Zom-B! Thanks, Yeah I'm very much aware that rendering times are mostly effected by the CPU speed,
I'm currently "rocking" *uhum uhum* an outdated 2.93 GHz Dual-Core in a 17" Macbook Pro.
I alsi completely agree on the rendering vs setup time. I previously was a Vray user, and must say it was super fast at rendering, but setting up the scene was just an enormous pain! So I jumped over to Indigo and I really love it! Despite the 12-24 hour renders I sometimes have to make. You get what you expect, and that wasn't the cause with Vray. I was a featured user a while ago, check it out:
(I can't paste a link... you can always find it by googling "Roevens Johannes ASGVIS)

Thank you very much for the tip! I'm very sure it'll affect my render a lot :mrgreen:


Hi Pibuz, thanks for the comment! Yes I was aware of the pavement, now it's just a way too light "concrete" texture.
I just found out about Whaat's .OBJ technique, the tree's aren't the best indeed, I just found them on the Google Warehouse. Do you maybe have any suggestions for other tree resources?


Thank you guys so much for the comments! I'll keep you all updated, currently working on the interior.


Cheers,
Roo Evans
Cheers,
Roo Evans

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Pibuz
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Re: High-rise

Post by Pibuz » Mon May 16, 2011 6:04 am

Sure! You can download many free trees from the official Xfrog site!
It is a good start to biuld your own convincing vegetation library :lol:

http://xfrog.com/2011/01/130-free-xfrog ... available/

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