I2B Wildcat Concept Car

Get feedback from others on your works in progress
User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

I2B Wildcat Concept Car

Post by Zom-B » Fri Jan 05, 2007 6:48 pm

Hi Guys...

I started to Model a great Concept Car called Wildcat designed by I2B Concept

After finalizing this I'll perhaps try to do some animation with this model
in C4D using a interesting new PlugIn called DRIVE.

I hope also to get some sexy Indigo Renderings of this baby, so I decided to share my Progress & results here...

Image

Here a first "quick & dirty" Indigo rendering
(I missed to smooth the Mesh right, so it looks a little "clumsy" :roll: )

Image
Last edited by Zom-B on Sun Jan 07, 2007 1:13 am, edited 1 time in total.
polygonmanufaktur.de

User avatar
BZ Win
Posts: 172
Joined: Sun Oct 08, 2006 1:06 am
Location: Ottawa, Canada

Post by BZ Win » Sat Jan 06, 2007 3:29 am

Ohhh, shiny.

Nice work, can I have one when its built? ;P

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Sat Jan 06, 2007 5:55 am

:shock: Downright fresh design. What for a beauty, i hope one soon sees more. Him start has succeeded you. :D

greetz

Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Sat Jan 06, 2007 6:15 am

Hi,

sexy car, :wink: it seems that some surfaces are not really smooth.
The concept of showing the assembly at different stage is a great :idea:

Regards, Phil

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

update

Post by Zom-B » Sun Jan 07, 2007 1:26 am

I updated the GIF animation for another stage of development,
most work was done at the backside of the car, I also added some tires but
I'm not sure with the Rims.. some Y Rims would be nice for this lightweight.

at this point the fight with details begins, doing the headlights willl be hard for me
(does anybody know a tutorial for this???)


@BZ Win
afaik the I2B Guys looking for sponsors to build this baby in real size,
so you got to wait till you get one :-P

@Camox
thnx dude, I try to get this baby finished in the next days

@Phil
yes, the Indigo version wasn't smoothed very well,
I also model Point by point with lot of retouch...
finally I'm not very experienced modeling (cars) but I hope this one will rock 8)
polygonmanufaktur.de

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sun Jan 07, 2007 7:32 am

Rox yet !

User avatar
surreal
Posts: 65
Joined: Tue Sep 26, 2006 3:43 pm
Location: Vancouver B.C.
Contact:

Post by surreal » Sun Jan 07, 2007 8:05 am

That's looking pretty good man! A buddy of mine is designing his own car, and it actually looks kinda simliar to that (the backend atleast)

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Fri Feb 16, 2007 7:42 pm

All the Indigo 0.7 Test releases were a big sweet timebandit,
actually I continued to work on this baby (new Rims & lots of Mesh smothing by hand)
I hope to get this weekend non stop marathon to finish it and start the first Indigo Renderings :)

So here is a new shot, done in C4D... I used THIS HDRI from the NVIDIA Adrianne TechDemo!

Image
polygonmanufaktur.de

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Feb 16, 2007 7:47 pm

mmmn sexy...
and very nice integration with the HDR (how did u do it?)

User avatar
Markus
Posts: 25
Joined: Fri Jan 19, 2007 7:19 am
Location: Slovakia

Post by Markus » Fri Feb 16, 2007 7:54 pm

wow :D

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Fri Feb 16, 2007 8:31 pm

OnoSendai wrote:mmmn sexy...
and very nice integration with the HDR (how did u do it?)
I Hope you don't misunderstood my posting :oops:
this work is Cinema 4D ONLY at the moment...

doing a Indigo version without up to date Exporter is some pain in the ass,
so I'll render in Indigo when model is finalized!

poorly in Indigo HDR lightning is something you only can aktivate or deaktivate,
without any control of size & turning :(

Aligning the Car to the HDR Image is very easy in each 3D Application,
just turn the HDR Dome the way you like and size it so the Car looks
neither too big or small for the Scene!

So why don't make HDR lightning to an Material so it would be easy to integrate into each Exporter,
and the user would gain 100% control of his HDR Dome...

the technique I used to compose the Car into this picture is very easy:

1)
at first doing a Rendering without any Ground, the car floating inside the HDR Dome.
By leaving the Ground Plane away you make sure that the Car gets reflections & illumination
by the Ground color of the HDRI too!

Image


2)
To get the shadows I used a hemisphere Light, as big as the Skydome,
and used area shadows
Now simply create a ground plane that will receive shadows, render a simple multipass, one for Ambient Oclusion, and on for Shadows

Ambient Occlusion:
Image

Shadows:
Image

3)
I cut the shadows out of the car, because otherwise it would be way to dark,
the "shadows" by the Ambient Oclusion Pass are enough to give some good "3D feeling" to it!
But if you use a brighter Car Paint keep it, it should bring more visual depth into the model!

Image


Finally combinate all Images in Photoshop Layers, using multiply for the shadow & AO pass, you may try to take two layers of the shadow to make it stronger... to get a sharper shadow, you should play with the sitze of the hemisphere that doing the shadow work (smaller = sharper).
Its also very Important to sharpen the background HDRI,
because it always gets blurred while using on a HDR Dome for lightning.
because your rendered Model is normally 101% sharp like a Hattori Hanzo blade,
the background shoud be too, so everything fits together


BTW:
I'm planning to make a Postwork Tutorial after finishing my exams in march

**EDIT**
I used the word HDR Dome so often, for everybody who don't know,
its simply a big sphere textured with a HDRI that is doing the lightning.
The smaller such a Dome is, the better the Lightning from the different HDRI could be seen,
if you use a gigantic Dome, the light gets someway mixed up to a cut through color.
polygonmanufaktur.de

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Fri Feb 16, 2007 10:01 pm

Oh, very nice. The new interceptor. 8)
The design is awesome, more more !
:D

greetz

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Fri Feb 16, 2007 10:22 pm

very nice design indeed. looks like there isnt much room for the engine, though :P


cool render btw. wanted to use this hdri for my car but i wanted to render in inigo(no idea how to integrate the hdri), so im building an scene right now :)

edit: arrrrrrrrrrr, i love it 8)

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Fri Feb 16, 2007 11:25 pm

fused wrote:very nice design indeed. looks like there isnt much room for the engine, though :P


cool render btw. wanted to use this hdri for my car but i wanted to render in inigo(no idea how to integrate the hdri), so im building an scene right now :)

edit: arrrrrrrrrrr, i love it 8)
The Engine is in the Back part, and is Air cooled by this hole that catches the air.
Its a 2 Seat Sport car take a look from the side, the Engine has a lot of place ^^

Image

To use this HDRI on your Car set up camera, car & HDRI Dome the way you want in C4D export to Indigo & render it without a ground plane, than just render the HDRI Dome without Car in C4D and compose it, cutting the Indigo HDRI background by using a object pass rendered in C4D, do AO & Shadows the way I explained, done!

OK, your reflections wont be perfectly fitting, but I bet my left ball nobody will notice this for this HDRI ^^

something like a invisible ground plane that just catches Shadows (and color bleeding) would be nice in Indigo for such HDRI + Car composing :roll:

**EDIT**
No way, I take back the bet! nobody gets my left ball, sorry.... :twisted:
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Fri Feb 16, 2007 11:35 pm

oh thanks for the explanation, but im a ps noob :oops: (also i dont even have it)

after this car i really have to put some serious effot in my next one :twisted:

Post Reply
22 posts

Who is online

Users browsing this forum: No registered users and 6 guests