small scenes wip

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Camox
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Post by Camox » Wed May 23, 2007 1:28 am

Amazing work, he show us the power of indigo ! :D

greetz :wink:

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drBouvierLeduc
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Post by drBouvierLeduc » Wed May 23, 2007 9:23 am

Just a small update.
Dof effect is a bit too strong, the arms are to be remade.
Next : rigging, finishing the textures, and then posing.
Attachments
caf4.jpg
wooden toy (small update).
caf4.jpg (85.37 KiB) Viewed 4303 times

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Stur
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Post by Stur » Wed May 23, 2007 7:38 pm

J'adore !

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CTZn
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Post by CTZn » Thu May 24, 2007 12:07 am

Yep, nice personal touch :)
obsolete asset

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drBouvierLeduc
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Post by drBouvierLeduc » Thu May 24, 2007 12:37 am

Rigged !
A quick pose mode test.
Attachments
caf6.jpg
(updated)
caf6.jpg (72.37 KiB) Viewed 4243 times

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Kram1032
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Post by Kram1032 » Thu May 24, 2007 1:51 am

o.O :shock:

I don't think, that's too save.
I'd never be able to do that :)

looks great :D

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DaveC
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Post by DaveC » Thu May 24, 2007 4:19 am

While this is, as most of your renders are, fantastic stuff, I believe that last render would benefit from being enclosed in a very slight SSS or misty atmosphere. Just to match up with the slight dustiness of the background. Great stuff. Keep the coming :D
The hardest part of BEING yourself is FINDING yourself in the first place...
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StompinTom
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Post by StompinTom » Thu May 24, 2007 5:16 am

since you clearly have mad modeling/texturing skills, why dont you model the background as it appears? right now the figures are losing definition against the closet IMO, but i love the low-fi old school photo look it seems to have. slight vignetting would be cool.

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drBouvierLeduc
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Post by drBouvierLeduc » Thu May 24, 2007 6:53 am

@stompintom : I agree with you, in the last picture you can clearly see the background doesn't fit with the foreground. But in the final scene, I will only use the environment map for lighting purpose, in should be blurred and blend much better into the scene. Well, I hope.

@Davec : thanks, and good idea ! I will surely try that.

@Kram : It's just a training matter !

Well, for now, nothing much : I tried to model some coffe beans.
Suggestions ? (sss ?)
Not perfect but as they won't be in focus in the final scene, that should make it.
Attachments
cafref2.jpg
reference image
cafref2.jpg (19.84 KiB) Viewed 4192 times
Cafref.jpg
reference image
Cafref.jpg (59.48 KiB) Viewed 4192 times
caf7.jpg
cg coffee attempt
caf7.jpg (96.59 KiB) Viewed 4192 times

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Stur
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Post by Stur » Thu May 24, 2007 7:20 am

I don't think SSS is needed for coffee beans, and yours look perfect to me ... Displacement map ?

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DaveC
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Post by DaveC » Thu May 24, 2007 7:43 am

They are excellent except for the lighter colour in the middle which doesn't seem to appear in the reference images. And apart from the fact that they're all identical ;)
The hardest part of BEING yourself is FINDING yourself in the first place...
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Kram1032
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Post by Kram1032 » Thu May 24, 2007 8:38 am

interesting is, that it's actually reversed!
the lower pic shows a darker part in the middle, the upper one shows no blend at all...

so, reverse the blend, and everything should be fine, kinda. Maybe, also decrease the difference between the two mats.

This will be one of the greatest renders, 'til now, in Indigos young history :D

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drBouvierLeduc
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Post by drBouvierLeduc » Sat May 26, 2007 2:12 am

@kram : Ooooh, you're putting pressure on my shoulders.
You're right anyway about the coffee beans.

Here is yet another coffee mill, even more vintage (rather use my own models).
Even though it is separated in different pieces, the main one is "only" 10k vertices, and makes blendigo crash (memory error).
So I had to split it in two different pieces.
10k vertices isn't that much for a single mesh, any idea how to avoid blendigo to crash ?
(because for the moment I can't use blender sculpt tool)
Attachments
caf8.jpg
another coffee mill. Color might change.
caf8.jpg (74.03 KiB) Viewed 4119 times

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Zom-B
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Post by Zom-B » Sat May 26, 2007 3:20 am

your work is indigo flavored sex for the eyes!
polygonmanufaktur.de

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drBouvierLeduc
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Post by drBouvierLeduc » Sat May 26, 2007 7:06 am

Coffee mill : done.
Now time to texture that wooden toy.
@zomb : is coffee that sex appealing ?
Attachments
caf9.jpg
final coffee mill
caf9.jpg (66.21 KiB) Viewed 4064 times
Last edited by drBouvierLeduc on Sat May 26, 2007 7:42 am, edited 2 times in total.

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