A natural situation

Get feedback from others on your works in progress
Post Reply
362 posts
yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Wed Feb 12, 2014 11:11 am

.
Last edited by yonosoy on Wed Nov 03, 2021 2:46 am, edited 1 time in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Sun Feb 16, 2014 4:15 pm

.
Last edited by yonosoy on Wed Nov 03, 2021 2:47 am, edited 5 times in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Sun Feb 16, 2014 4:19 pm

Thanks to CTZn for his incredible ISL folder (snow material).
Agpapan-apx-400CD developed :wink: .
Tip: don't use posOS() over a pre-displaced terrain ! Thanks for the patient...
islands.jpg
glaciar.jpg
And this two from exr raw (atmosphere situation is optimal for this). Pink and orange has more than 3200 s/p. River only 450 s/p.
Now 6-7 millions of polygons are good, no artifacts at the moment (twisted code maybe), etc...
Test for fbm3Valued and mie cumulus phase function.
pink.jpg
zenith 91.1º
orange.jpg
zenith 89º
river_canyons.jpg
still not proper scale...
Thanks in advanced.

P.D. a test (something strange exporting pictures sometimes, there are rules too...).
cloudy_canyons_9.jpg
Well. things change from programs to internet but this is closer, to correct more over.)

P.D.2: Pink is mie_cumulus (is slow to converge), river don't know; not the same behaviour in the two computers actually; Linux > wine (a "not emulator" for windows) > indigo, etc = some problems, frequently ...

P.D.3: this one from the previous day...
cloudy_canyons_6.jpg
Last edited by yonosoy on Wed Mar 05, 2014 11:52 pm, edited 3 times in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Mon Feb 24, 2014 8:52 pm

We "announced" this post because there is a new....
Finally, a positive test for PP AD with the presence of water (with cauchy and SSS). Perfect sphere equation instead of polygons and a low turbidity (1.2) with no reactions. Phase function definition is missed when the scene is resaved/relaunch (a local problem (?)). Mie is a little bit noise; beautiful...
Whit this is hope to move forward with ISL shading. Canyons at proper scale at in order...
Near indigo's output (in need to start with tone-mapping/developt/post-production from scratch now !!!).
So many thanks ! :)
(Great work OnoSendai).
Attachments
phases_test (uniform-mie).jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: A natural situation

Post by StompinTom » Tue Feb 25, 2014 12:10 am

Beautiful! Will have to have a go at it one of these days :)

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: A natural situation

Post by kklors » Wed Feb 26, 2014 7:07 am

Awesome!

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Sat Mar 01, 2014 10:10 am

So many thanks. Expecting your beautiful hands (in general).
Three still inconclusive ISL tests (all fbm at the moment). This is the way!
Canyons + tectonic +detail. Subtle variations of code... 80x80 km.
Tonemapped EXR (buffff!!!).
Thanks in advance. :).

Maybe with help could be a rig!
Please; is possible handle shared parameters in blender?
Attachments
ISL_canyons_(at_last!).jpg
... this has a quadratic noiz expresion... Out of scale and not albedo, but very interesant shape. Only displacement near 13 mill tri.
ISL_01_a.jpg
ISL_01_b.jpg
ISL_01_c.jpg
Last edited by yonosoy on Sat Mar 01, 2014 12:57 pm, edited 1 time in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: A natural situation

Post by OnoSendai » Sat Mar 01, 2014 11:22 am

awesome stuff!

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Sat Mar 01, 2014 3:59 pm

Is all your succes, thanks again.
Best try this week (under investigation...); in a basis, CTZn work's. ALbedo is a crazy not working equation seems, and since the parameters are not connected maybe bump works also bad. All the data in the pigs (only to taste how works; perfect in a middle range).20x20 km patch (a polygon). You can try to move the camera or sun positions or turbidities... look at the time!!!! Feel free to change every word, but expect disasters... be patient.
Purely indigo's output.... really forgive all the mess around this little garage.
All bases working :D .

P.D: this "fallback" is really near to the original code; thanks too to Fakeshamus (normalWS, etc,...).
alive_canyons.pigs
(4 KiB) Downloaded 379 times
alive_canyons.jpg
A rectification. This is the original, very far for this above (begining to found the scale for patches). Try it in a no seriously big patch... The difference is ....
ISL_test_05.jpg
And the wireframe to test how much excess of polygons are there. For big big scale the code has low definition.
ISL_test_05_wireframe.jpg
P.D: The wireframe!! :oops:
ISL_test_05_wireframe.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Wed Mar 12, 2014 2:18 pm

.
Last edited by yonosoy on Wed Nov 03, 2021 2:48 am, edited 1 time in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
fenerolina
Posts: 141
Joined: Sun Mar 15, 2009 12:27 pm
Location: Pyrenees

Re: A natural situation

Post by fenerolina » Wed Mar 12, 2014 11:41 pm

Nice 3 de 9 amb folre i manilles :)
A bit late too but wau! those isl canyons and zenit 91.1 clouds leaved me bouche bée.
congrats.

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Mon Mar 17, 2014 1:13 am

.
Last edited by yonosoy on Wed Nov 03, 2021 2:48 am, edited 1 time in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
fenerolina
Posts: 141
Joined: Sun Mar 15, 2009 12:27 pm
Location: Pyrenees

Re: A natural situation

Post by fenerolina » Mon Mar 24, 2014 7:07 pm

Pues aqui hay uno que se ha quedado con las ganas! :D
I want to know more!

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Wed Apr 09, 2014 7:05 am

.
Last edited by yonosoy on Wed Nov 03, 2021 2:49 am, edited 2 times in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

yonosoy
Posts: 3439
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: A natural situation

Post by yonosoy » Wed Apr 09, 2014 9:25 am

And a surprise. Linux from 4 threads of 2100 that runs not over 1800. Windows from 4 threads of 2400. Both native's systems whitout problem...
Another big surprise around the exportation, but we want to give as many info as possible (it means pigs exported from blendigo (linux and windows) and cindigo (windows and linux "emulation" (this is an incomprensible local problem)); views from all opengl and the pictures.
A month over this problem and in an hour (native windows 64), solved from cindigo.
No more complains since both monitors are OK. Tonemapping is clear again.
A milimeter camera is perfectly optic. There are tips for this kind of macros.

Note: Linux could be excesively complex to manage... is not an invitation but the confirmation of an old suspect.
systems_test.jpg
The confirmation from the AMD machine, windows above (in this one linux 3.8 don.t run because a segmentaion fault...), Is the 3.6.26 version but works like 3.6.12 since the same version.
systems_3.jpg

EDIT: A new installation gives correct results (windows is faster). Don´t ask...

A lot of problems... :)
Last edited by yonosoy on Mon Apr 14, 2014 9:55 am, edited 1 time in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

Post Reply
362 posts

Who is online

Users browsing this forum: No registered users and 156 guests