Get feedback from others on your works in progress
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CTZn
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by CTZn » Sat Mar 07, 2009 10:40 am
Yes ! The mesh is from a spiral curve wich I closed, extruding some curved shape. Blackbody for base_emission, red green blue lerp (with "tartan" placement, kind of a scottish fabric pattern based on initial lerp colors) as emission. I think a f-stop of 8 is pretty high, but I was just after the effect.
obsolete asset
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suvakas

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by suvakas » Sat Mar 07, 2009 11:07 pm
Reminds the effect what you get when you take a pic of a moving light source with low shutter speed. (in real life I mean)
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ned
- Posts: 9
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by ned » Sun Mar 08, 2009 4:31 pm
just learning how to bump stone textures and stuff, still beginner

1 hr render.
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Attachments
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- Stone basement, using exit portal.
- im1236478422.png (1.12 MiB) Viewed 4224 times
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matsta
- Posts: 730
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- Location: 127.0.0.1
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by matsta » Sun Mar 08, 2009 10:23 pm
hey guys, just a quick test render checking the workingnessness of my new infinity screen setup

im also playing around with some splashy fluids now

any one know how to get blender fluids to conform to the sides of your glass exactly so that you can scale a bit after baking so that it intersects the glass correctly, my liquids arent playing ball atm, and anything higher than 200 res crashes blender :/
HALP!

mat
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Attachments
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- copied i know :P
- waterwithstraw.png (553.57 KiB) Viewed 4206 times
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PureSpider
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by PureSpider » Mon Mar 09, 2009 2:10 am
w00t post a screen of that scene setup please!

Generally I like when you slightly see the bend in the back but that one is nice aswell!
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matsta
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by matsta » Mon Mar 09, 2009 6:50 am
update no glass

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- waterwithoutglass.png (630.54 KiB) Viewed 4146 times
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Kram1032
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by Kram1032 » Mon Mar 09, 2009 8:05 am
try to max the particle count and stuff... that doesn't really use extra resources but enhances the quality

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OnoSendai

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by OnoSendai » Mon Mar 09, 2009 11:56 am
Nice renders Matsta!
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matsta
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by matsta » Mon Mar 09, 2009 8:22 pm
thanks master ono
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suvakas

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by suvakas » Thu Mar 12, 2009 9:33 am
One very simple studio shot, but i kind of like the colors

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Attachments
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- studio_shot.jpg (61.96 KiB) Viewed 3957 times
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PureSpider
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by PureSpider » Thu Mar 12, 2009 9:38 am
Awesome picture! So love it!

May I have the setup, please?

And... can you render that one in high res or give me the .pigs to do it?
Ah and... post the material settings of the teapot please... thats all for now

Thanks!

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suvakas

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by suvakas » Thu Mar 12, 2009 10:06 am
Eh, you mean the teapot image?
The material is phong with IOR = 1.5 and exponent = 10000. Basic stuff.
Code: Select all
<material>
<name>teapot</name>
<phong>
<ior>1.5</ior>
<exponent>
<constant>10000</constant>
</exponent>
<diffuse_albedo>
<constant>
<rgb>
<rgb>1.0 0.4 0.0</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</diffuse_albedo>
</phong>
</material>
Here's a shot of the lighting rig. (all the white objects are emitters)
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Attachments
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- studio_rig.jpg (19.34 KiB) Viewed 3949 times
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PureSpider
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by PureSpider » Thu Mar 12, 2009 10:08 am
And how are the emitters colored?

I actually really love that (soo simple) scene

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suvakas

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by suvakas » Thu Mar 12, 2009 10:14 am
Thanks
Well.. the emitters are all blackbody lights with color temperature set to 3075. But I fooled around with the color of the right emitter during rendering using light layers, so I'm not sure what the final value for it was.
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Azazeo
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by Azazeo » Thu Mar 12, 2009 10:17 am
long time far from Blender and Indigo.
don't believe time-stamps - PC was hibernated.
On label says "Graphite rods (things used in nuclear reactors)... term of use bla-bla"

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Attachments
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- im1236713421.jpg (161.35 KiB) Viewed 3940 times
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- im1236725547.jpg (288.14 KiB) Viewed 3940 times
...and the Earth becomes my throne!

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