Cut Crystal Tests

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WytRaven
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Post by WytRaven » Tue Oct 09, 2007 9:07 am

Posting at 2:30 in the morning, probably not the best idea of mine. Was a little frustrated :oops:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Tue Oct 09, 2007 9:54 am

Taking the spreadsheet to work today to see how it shows up in Office 2003 will fix anything that comes out funny and will then work on the .xls version in Office 2007 compatability mode from then on to ensure anyone can open it successfully.

I changed the way I was calculating my starting B values with some success, produces better values but will require tweaking anyway I think. Previously I was the gradient of a line between C and F wavelengths, now I'm using the average of all gradients of all lines connecting each 10nm wavelength pair (780-770, 770-760, ...etc).
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Tue Oct 09, 2007 11:09 am

Actually it just occured to me that if this tabular data is going to be provided to indigo in a similar way to nk data then there should be no issue whatsoever with me calculating indpendent A and B coefficients for each Glass right?

Well that's what I'm going to do because I think the A coefficients are what are making it impossible for me to get the curves right.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Wed Oct 10, 2007 12:46 am

Don't mind me Ono, I think I finally understood your first post on the A B calculation.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Wed Oct 10, 2007 3:48 am

Render update:
~106h, ~7100 samples. Starting to think 200h might be a realistic convergence time :shock:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Wed Oct 10, 2007 4:26 am

I've got the absorption cooefficient values just fine. Thought I had the Cauchy A and B thing figured out...then my brain started going into a loop. I have no doubt that the solution is not complicated but I just can't 'see' it yet. I will figure this out even if it kills me :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

BbB
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Post by BbB » Wed Oct 10, 2007 4:57 am

We're all watching in awe...

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Kram1032
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Post by Kram1032 » Wed Oct 10, 2007 5:12 am

yeah, we do :D

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OnoSendai
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Post by OnoSendai » Wed Oct 10, 2007 9:12 am

WytRaven wrote: Ono is there any particular reason why you just seem to refuse point blank to answer the question of how you calculate your Cauchy A values internally?
I just use the IOR defined in the xml file as the A coefficient. Not sure if this is the optimal way, but I don't think it matters too much.

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WytRaven
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Post by WytRaven » Wed Oct 10, 2007 9:31 am

Thanks Ono :) Knowing that gives me a solid point of reference.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Wed Oct 10, 2007 10:42 am

BbB wrote:We're all watching in awe...
Now, now, BbB no need for sarcasm ;)

after all "watching in awe" would be a phrase more suitably used to describe what we mere mortals do every time you toss a "quick test" on the forums :lol:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Post by BbB » Wed Oct 10, 2007 11:20 am

No, no, I do mean it. I can't even begin to understand what you guys are talking about. My brain's not big enough. So naturally, I'm impressed. And curious too.

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CoolColJ
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Post by CoolColJ » Wed Oct 10, 2007 12:44 pm

man I've never had a render go for that long - even my slowest one! What are you PC specs?

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WytRaven
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Post by WytRaven » Wed Oct 10, 2007 2:42 pm

The scene is being rendered @ 1920x1200, 2x super sampling. It has a max-depth 15000 and is using dispersion. Additionally every object in the scene is either refracting, scattering, reflecting, or all of the above.

This is being rendered on a Dual core AMD Athlon64 FX62 base system with 2GB of ram. It's running a little less efficiently than it could be due to 1. I'm using test 8 32bit as the 64bit wasn't available when I started the render, 2. While at work and sleep it's running full tack but when I'm home it's running below normal priority and I'm manipulating an enourmous spreadsheet in the foreground :lol:

Despite the 2 points above I would seriously doubt that either has significantly impacted on overall render time.

I am rendering this to the point of apparent convergence, in other words when I can no longer see areas of noise I will stop it; until that day/month/year/eon it will soldier on :twisted:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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CoolColJ
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Post by CoolColJ » Wed Oct 10, 2007 2:44 pm

ahh its probbaly because of the resolution :)

that's the biggest back breaker, more pixels to be calculated etc

you need one or two of those 8 core Intel CPU that will come out at the end of next year :wink:

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