Get feedback from others on your works in progress
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Borgleader
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by Borgleader » Tue Nov 18, 2008 9:45 am
I "call" this one discombombulator madness + alien sky env map
(click for larger version, 1280x720)

benn hired a mercenary to kill my sig...
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Sayris
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by Sayris » Tue Nov 18, 2008 10:03 am
simple picture
noise won't go away ...whatever just a simple...
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hstokholm
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- Location: Denmark
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by hstokholm » Wed Nov 19, 2008 12:21 am
A simple model I did last night.. Not much to say about it

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- im1227006285.png (348 KiB) Viewed 5411 times
Like a jigsaw piece without a puzzle
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doublez
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by doublez » Fri Nov 28, 2008 4:10 pm
Some trees made with
arbaro tree generator
I wanted to make an outdoor scene with a lot of trees, but I found out my computer couldn't handle much more than a few trees for rendering so this idea is pretty much stopped unless I can figure out a more effecient way that will look really good when close up.
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Borgleader
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by Borgleader » Fri Nov 28, 2008 4:17 pm
Oh crap those are pretty cool!

benn hired a mercenary to kill my sig...
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doublez
- Posts: 255
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by doublez » Fri Nov 28, 2008 4:54 pm
Thanks, not much more I can do with them though untill I upgrade my computer which could be never

I guess 512mb of ram just doesn't cut it anymore.
Is it bad if my computer automatically restarts itself while I was working one of these just now?
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CTZn
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- Location: Paris, France
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by CTZn » Fri Nov 28, 2008 5:51 pm
Render can be resumed if you were saving an igi file beside, harm may happen from heat issues eventually...
If you make instances from the three trees you have, you could get a forest.
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doublez
- Posts: 255
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by doublez » Fri Nov 28, 2008 6:00 pm
I wasn't rendering, I was trying to texture the leaves on one of the trees in the last pic. Maybe if I broke the mesh into smaller parts it would be easier, but I don't know if it would be possible. To many verts in a small area.
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Kram1032
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by Kram1032 » Sat Nov 29, 2008 11:51 pm
It's quite some work, I guess, but as all those leaves are similar, more than likely, you could easily make an instance of the leaves and place them again. Rotation, size and position still can be altered.
(Instancing via Alt+D)
Then, when you use the same tree model twice (which is more than likely the case), you can also do that for the whole tree.
That'll save a lot of memory.
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Juniorsatan
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by Juniorsatan » Sun Nov 30, 2008 12:02 am
I also tried Arbaro and it's pretty easy to export the tree and load it into Cinema4D.
Moreover, with the free plugin "Riptide", I finally could import polygon-selections and materials, so texturing was pretty easy.
Isn't there a similar feature in your 3D-Software (Import obj. with Selections + Mats)?
Edit:
Instances work fine:
59426808 polys (196 trees) take up 220 MB RAM.
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Borgleader
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by Borgleader » Sun Nov 30, 2008 4:16 am
Holy crap nice!

I'm going to spend some time with that program!
benn hired a mercenary to kill my sig...
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suvakas

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by suvakas » Sun Nov 30, 2008 7:24 am
Trees huh?
I also made an instancing test a while ago

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Borgleader
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by Borgleader » Sun Nov 30, 2008 8:05 am
ZOMG! Send me the scene!

benn hired a mercenary to kill my sig...
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doublez
- Posts: 255
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by doublez » Sun Nov 30, 2008 8:47 am
Juniorsatan
No. I looked for an import option like that and didn't see any. I'm using blender.
Kram1032
I guess I'll look into instancing. [just tried it] It seems I'm just copying and pasting when I use alt+d (in blender).
Borgleader
Its cool. Just download it from the link I posted earlier and try it out. It's pretty simple once you find out all the settings.
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Borgleader
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by Borgleader » Sun Nov 30, 2008 9:19 am
It seems arbaro is refusing to export the meshes or....is being extremely slow

I'm trying to export the weeping willow model (no uvs)
benn hired a mercenary to kill my sig...
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