Get feedback from others on your works in progress
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zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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by zeitmeister » Wed May 01, 2013 5:07 am
Thanks!
I am working for the automotive industry...

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Voytech
- Posts: 236
- Joined: Thu Oct 06, 2011 8:57 am
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by Voytech » Wed May 01, 2013 5:37 am
zeitmeister wrote:Quick racetrack tire piles...
Beautiful. Most tracks use used tires, so they wouldn't have so much tread left but still, looks awesome.
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zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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by zeitmeister » Wed May 01, 2013 7:45 am
Yeah, I didn't model them...
they are just supposed to fill the background with detail in another rendering done with another renderer.
But I found them quite nice as I rendered them with Indigo just for fun...
thank you!
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Tue May 14, 2013 5:20 am
Another wip of mine. Exterior project this time!
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wlf_alex
- Posts: 99
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- Location: Russia-Moscow, Spain-Alicante
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by wlf_alex » Tue May 14, 2013 6:25 am
a good start.

ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Sun May 19, 2013 10:07 am
Update. Hopefully, the final one is baking..
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zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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by zeitmeister » Mon May 20, 2013 11:38 pm
Nice!
For the final version I would replace the lawn in the post with a real photo...
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Voytech
- Posts: 236
- Joined: Thu Oct 06, 2011 8:57 am
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by Voytech » Tue May 21, 2013 7:47 am
Pibuz wrote:Update. Hopefully, the final one is baking..
Excellent work. I would play a bit with the lighting though. The accent lights on the house seem too strong compared to daylight... maybe turn it into a twilight scene?
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Bosseye
- Posts: 312
- Joined: Fri Jan 01, 2010 10:52 pm
- Location: Bristol, UK
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by Bosseye » Tue May 21, 2013 11:49 pm
I expect Pibuz's client want daylight, its often easier to assess the architectural features in strong clear lighting. Clients often want the most un-stylish option sadly!
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Wed May 22, 2013 5:37 am
I think Pibuz presented the job as a personal initiative Bosseye
Aye on the overexposed interior obviously, though graphically that's totally working for me.
Looking forward for the final one.
obsolete asset
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tarikb
- Posts: 126
- Joined: Fri Aug 27, 2010 1:26 am
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by tarikb » Thu May 23, 2013 8:57 am
Just playing with textures

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Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
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CTZn
- Posts: 7240
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- Location: Paris, France
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by CTZn » Mon Jun 03, 2013 2:18 pm
tarikb wrote:Just playing with textures

Nice lighting. The sofa looks unfairly flat at this distance, a few wrinles may help.
Fixed bump mapping, enhanced features underline. Made a big render.
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- 3200px ssl3
2h w/GPU
shader features no wear (flattening) in this render.
obsolete asset
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Polinalkrimizei
- Posts: 648
- Joined: Sat May 02, 2009 6:59 am
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by Polinalkrimizei » Mon Jun 03, 2013 6:56 pm
Absolutely fascinating
reminds me of Jupiter somehow...
note to self: should have paid more attention during math class
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OnoSendai

- Posts: 6243
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- Location: Wellington, NZ
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by OnoSendai » Wed Jun 05, 2013 3:29 am
CTZn wrote:tarikb wrote:Just playing with textures

Nice lighting. The sofa looks unfairly flat at this distance, a few wrinles may help.
Fixed bump mapping, enhanced features underline. Made a big render.
Looks a bit more like stone than wood to me.
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Wed Jun 05, 2013 11:08 am
OnoSendai wrote:CTZn wrote:tarikb wrote:Just playing with textures

Nice lighting. The sofa looks unfairly flat at this distance, a few wrinles may help.
Fixed bump mapping, enhanced features underline. Made a big render.
Looks a bit more like stone than wood to me.
Might be so, even though at close. I want to stress the fact that I'm more after a "shader model" than a specific essence (edit: the final material is meant to be designed by the user through UI controls. That part does not belong to me.).
In this regard all renders are featuring a somewhat esthecised(?) randomization.
The shader lacks grain, and crevices perhaps.
obsolete asset
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