Simple Renderings Thread

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Tue Sep 18, 2012 7:57 pm

Hi boss! The mood is very nice, at the moment! I'm actually not a fan of semi-axo POVs, so I'd rather take the observation point down a little, to enjoy the horizon of the sea. The curtain is very interesting, although at the base it needs some serious smoothing :lol: where does that come from?

To go on with the modeling part, you should ask yourself a question:
1. is that an archviz?
2. is that a product viz?
3. is that a casual-like scene?

If 1 -> try to make the ROOM more interesting, and the furniture will come in a second time. Model internal stairs, cool counterceilings, hidden lights, play with architectural materials

If 2 -> focus on ONE ELEMENT (the sofa, or another prop at your choice) and blur the rest with shallow DOF

If 3 -> put mess in the room, everything you like (good models obviously, but I don't have to tell ya :wink: ), export/render many clay images to study an interesting but standard lighting, as if you were about to take an ordinary photo and you just had the luck to take it in a great lightmood.

That is my workflow. I always find me stuck as you are now every time. :lol: So I studied the method pretty carefully :lol: :lol: :lol:

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Tue Sep 18, 2012 8:02 pm

Hey Bosseye,

there isn't always a need for complex light settings to make a image look great. HDRIs often do a good job ;)

Regarding your image I have some things for you to check:

- curtain seems to miss Normal Smoothing
- For curtain material blend it with a Diffuse Transmitter to let some light trough
- The couches cry out loud for some SubDiv ^^
- Try some texture based leather for the couch
- The floor bump looks way to strong & scaled to high, Try raise the contrast in the map and use it for Exponent
- Don't use (so strong reflective) Phong for the walls

Why not jump over to theSimple interior Thread with your scene?! :)
polygonmanufaktur.de

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Tue Sep 18, 2012 8:09 pm

Thanks Pibuz - hmmm, I'm not sure if its 1, 2 or 3 :lol: Probably 3, its just a casual scene, I'm not aiming to promote any one element I guess

Yeah, I couldn't decide on the viewing angle either. I did some earlier ones from lower down (bump map too much on the floor though) but wasn't a fan of how the window falls. I could change the window a bit perhaps.

Curtain is from here: http://archive3d.net/, then just converted the .3ds file. Kills Sketchup though, a prime candidate for external mesh!

Zom-B, thanks - ok, I'll post it over there too. Some good thoughts, thanks. I'll smooth out the curtain and the sofa a bit, see what happens. The sofa texture is from the Materials database at the moment. I'll fiddle with the phong on the walls. There is actually a texture there but you can't see the detail. I did have a low bump map on it but it made the walls too grey and almost diffuse, so I whacked up the phong to compensate, then never lowered it when I removed the bump map.

The bump on the floor, I'll see what I can do.

Thanks guys :D

Old low view
Room.jpg

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Tue Sep 18, 2012 9:00 pm

MUCH MORE SEXY NOW!
And the L-shaped window throws it back to number 1 :lol: :lol: :lol:

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Wed Sep 19, 2012 12:04 am

Ha, number 1 it is then.... :wink:

Ok, I've updated the chair model to a better one, smoothed the normals on the curtain, changed the walls to be less phong, fiddled with the bump map on the floor a little.

Think I'd quite like a lamp in the curtain corner. Sort of a reading corner, maybe a bookshelf.
Room 5.jpg

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Thu Sep 20, 2012 12:23 am

@bosseye - Nice, I think you could lower the bump on the floor a little. It looks more like skin/leather than polished concrete(?).



Some random caustics and boney stuff. Hires @ http://i.imgur.com/7FIqT.jpg
Attachments
cuastics12.jpg
boney1.jpg

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dcm
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Re: Simple Renderings Thread

Post by dcm » Thu Sep 20, 2012 12:26 am

creepy :o

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lycium
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Re: Simple Renderings Thread

Post by lycium » Thu Sep 20, 2012 12:29 am

Enslaver all your recent fun renderings are just great :D How'd you do the caustics? Please feel free to use that shared dropbox folder we have ;)

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dcm
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Re: Simple Renderings Thread

Post by dcm » Thu Sep 20, 2012 1:37 am

OnoSendai wrote:Not bad!
By the way I plan to add a new material type that will be useful for creating more realistic leaf materials soon.
Awesome news :idea:

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Thu Sep 20, 2012 1:47 am

lycium wrote:Enslaver all your recent fun renderings are just great :D How'd you do the caustics? Please feel free to use that shared dropbox folder we have ;)
Oh man I would have to remember all my login details and install it and stuff. The image in the previous post was from a bastardized version of this scene that I didn't save and can't manage to re-create lol

Sharing is caring - The scene is just an ies 'laser' through a prism, add a bump map to the prism for pretty things! Usually really low values work well and scaling the map using the UV settings as well as stretching it longways is useful.
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laser_caustics_fog.pigs
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laser_caustics.pigs
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phoenix.jpg

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dcm
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Re: Simple Renderings Thread

Post by dcm » Thu Sep 20, 2012 1:49 am

:shock:

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Thu Sep 20, 2012 1:54 am

woo. cool scenes Enslaver!

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Thu Sep 20, 2012 2:11 am

Those caustics are amazing - this is why indigo astounds and amazes me, its black magic I swear, none of this is real, its all simulation! Amazing.

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dcm
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Re: Simple Renderings Thread

Post by dcm » Thu Sep 20, 2012 2:38 am

simple test
Attachments
leaves.jpg

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dcm
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Re: Simple Renderings Thread

Post by dcm » Thu Sep 20, 2012 4:21 am

another foliage test
Attachments
foliage test.jpg

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