Thanks, CTZn. Would you recommend I have many super detailed (but identical) modules or make every one look different? Im kind of leaning towards the first option..CTZn wrote:heeeey, great improvements with the new design !
Ark (spaceship)
Re: Ark (spaceship)
Re: Ark (spaceship)
Makes sense regarding the way you presented it. You can even work on a single copy and use instancing then.
obsolete asset
Re: Ark (spaceship)
Looking a lot better.
The problem with scale is still there, though. If you're saying that each block is several hundred miles long, you cant' have any significant "detail" without blowing the polycount into trillions.
Hundred miles is a lot. If every block is 50 miles high, 200 miles wide and 300 miles long, and is divided into decks of, say, 10m high (8000 decks...), each block would have floor space of about 1200 million square kilometers, or 8 times the land area of Earth.
I would strongly advice you to reduce the scale to something a lot smaller. It just doesn't make any sense to have anything that big floating in the space, and using the middle sections of anything that big in space would be physically impossible: there's no way of radiating all the heat produced by any activity 10 miles through living quarters and in to space. It would probably melt.
The problem with scale is still there, though. If you're saying that each block is several hundred miles long, you cant' have any significant "detail" without blowing the polycount into trillions.
Hundred miles is a lot. If every block is 50 miles high, 200 miles wide and 300 miles long, and is divided into decks of, say, 10m high (8000 decks...), each block would have floor space of about 1200 million square kilometers, or 8 times the land area of Earth.
I would strongly advice you to reduce the scale to something a lot smaller. It just doesn't make any sense to have anything that big floating in the space, and using the middle sections of anything that big in space would be physically impossible: there's no way of radiating all the heat produced by any activity 10 miles through living quarters and in to space. It would probably melt.
- zeitmeister

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Re: Ark (spaceship)
A lot better, indeed!
neo0, what you need are greebles that show the scale.
You need city-scape like buildings, generators, robot delivery ways or whatever; something on which the viewer can measure the large scale of your scene with things he knows.
You have to generate depth with such objects; think about standing on a street: behind you is a car, behind that is a small building, behind that are large buildings ... and so on. Give the eye the possibility to travel and measure with comparing scales.
Keep on!
neo0, what you need are greebles that show the scale.
You need city-scape like buildings, generators, robot delivery ways or whatever; something on which the viewer can measure the large scale of your scene with things he knows.
You have to generate depth with such objects; think about standing on a street: behind you is a car, behind that is a small building, behind that are large buildings ... and so on. Give the eye the possibility to travel and measure with comparing scales.
Keep on!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Ark (spaceship)
Silma, oK, I see you're point. It only needs to be big enough to comfortably accommodate several billion people I guess. It's basically an artificial world/colony ship combined.
- Borgleader
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Re: Ark (spaceship)
http://www.infinity-universe.com/Infini ... pic=3391.0
Here, you'll find a bunch of ships. Might give you ideas.
Keep at it
Here, you'll find a bunch of ships. Might give you ideas.
Keep at it
benn hired a mercenary to kill my sig...
Re: Ark (spaceship)
Also have a look at this pic:
56k warning
http://ultimatefinalform.com/wp-content ... -chart.gif
Has tons of ships from many different 'universes'.
56k warning
Has tons of ships from many different 'universes'.
Intel Core-i7 @ 4.0 GHz | GTX 580 | 12 GB RAM
- PureSpider
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Re: Ark (spaceship)
Well that's all relative, in both shots we can't tell the distance to the camera and its focal angle etc. Hence the suggestion of adding objects in the ship's space wich would be of an easily estimable size (personal jets or technicians on the hull or you name it).
Good move with changing from the previous background !
Good move with changing from the previous background !
obsolete asset
Re: Ark (spaceship)
The ship is supposed to be around 250 km long. Each of the "sections" is roughly 50 km long
Re: Ark (spaceship)
That's... reasonable. Just... keep it away from the planet, pleaaaaase
Hey I'm watching Cargo and got into this again, so I'm posting a link, WikiArk: http://space-nation.org/index.php?title=Accueil , for wich there's only a french version I fear.
The guy did an extensive design for a space ark, with calculations about an amount of things including energy cunsomption. For this case it is clear that harvesting deuterium in space is a necessity, possibly involving more intermediate "jumps" (that's me
).
Still there are some topics and links (down the page) for wich it would be easy to find correspondances with english wiki's. Perhaps you can get that one translated.
Hey I'm watching Cargo and got into this again, so I'm posting a link, WikiArk: http://space-nation.org/index.php?title=Accueil , for wich there's only a french version I fear.
The guy did an extensive design for a space ark, with calculations about an amount of things including energy cunsomption. For this case it is clear that harvesting deuterium in space is a necessity, possibly involving more intermediate "jumps" (that's me
Still there are some topics and links (down the page) for wich it would be easy to find correspondances with english wiki's. Perhaps you can get that one translated.
obsolete asset
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