Ark (spaceship)

Get feedback from others on your works in progress
neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Ark (spaceship)

Post by neo0. » Wed Nov 10, 2010 2:58 pm

CTZn wrote:heeeey, great improvements with the new design !
Thanks, CTZn. Would you recommend I have many super detailed (but identical) modules or make every one look different? Im kind of leaning towards the first option..

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Ark (spaceship)

Post by CTZn » Wed Nov 10, 2010 3:19 pm

Makes sense regarding the way you presented it. You can even work on a single copy and use instancing then.
obsolete asset

Silmä
2nd Place Winner
Posts: 147
Joined: Fri Jun 26, 2009 7:46 am

Re: Ark (spaceship)

Post by Silmä » Wed Nov 10, 2010 9:46 pm

Looking a lot better.

The problem with scale is still there, though. If you're saying that each block is several hundred miles long, you cant' have any significant "detail" without blowing the polycount into trillions.

Hundred miles is a lot. If every block is 50 miles high, 200 miles wide and 300 miles long, and is divided into decks of, say, 10m high (8000 decks...), each block would have floor space of about 1200 million square kilometers, or 8 times the land area of Earth.

I would strongly advice you to reduce the scale to something a lot smaller. It just doesn't make any sense to have anything that big floating in the space, and using the middle sections of anything that big in space would be physically impossible: there's no way of radiating all the heat produced by any activity 10 miles through living quarters and in to space. It would probably melt.

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Ark (spaceship)

Post by zeitmeister » Wed Nov 10, 2010 10:32 pm

A lot better, indeed!

neo0, what you need are greebles that show the scale.
You need city-scape like buildings, generators, robot delivery ways or whatever; something on which the viewer can measure the large scale of your scene with things he knows.

You have to generate depth with such objects; think about standing on a street: behind you is a car, behind that is a small building, behind that are large buildings ... and so on. Give the eye the possibility to travel and measure with comparing scales.

Keep on!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Ark (spaceship)

Post by neo0. » Thu Nov 11, 2010 9:54 am

Silma, oK, I see you're point. It only needs to be big enough to comfortably accommodate several billion people I guess. It's basically an artificial world/colony ship combined.

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Ark (spaceship)

Post by Zom-B » Thu Nov 11, 2010 11:20 am

less talking, more creating neo0. ;)
polygonmanufaktur.de

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Ark (spaceship)

Post by neo0. » Sun Nov 14, 2010 3:23 pm

What was that about creating? :)
Attachments
ship_2_new.jpg

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Ark (spaceship)

Post by neo0. » Thu Nov 18, 2010 12:23 pm

Getting there. :)
Attachments
ship_greyscale_2.jpg
ship_greyscale.jpg

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Ark (spaceship)

Post by Borgleader » Thu Nov 18, 2010 12:25 pm

http://www.infinity-universe.com/Infini ... pic=3391.0
Here, you'll find a bunch of ships. Might give you ideas.

Keep at it :)
benn hired a mercenary to kill my sig...

ieatfish
Posts: 127
Joined: Sun Jan 31, 2010 5:29 pm

Re: Ark (spaceship)

Post by ieatfish » Tue Nov 23, 2010 6:57 am

Also have a look at this pic:

56k warning :D http://ultimatefinalform.com/wp-content ... -chart.gif

Has tons of ships from many different 'universes'.
Intel Core-i7 @ 4.0 GHz | GTX 580 | 12 GB RAM

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Ark (spaceship)

Post by neo0. » Sat Dec 04, 2010 10:49 pm

Composition for to get an idea of the scale :)
Image
Image

Observation room view
Image

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: Ark (spaceship)

Post by PureSpider » Sat Dec 04, 2010 11:44 pm

First pic doesn't match 2nd pic in size... not at all o.O

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Ark (spaceship)

Post by CTZn » Sun Dec 05, 2010 12:30 am

Well that's all relative, in both shots we can't tell the distance to the camera and its focal angle etc. Hence the suggestion of adding objects in the ship's space wich would be of an easily estimable size (personal jets or technicians on the hull or you name it).

Good move with changing from the previous background !
obsolete asset

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Ark (spaceship)

Post by neo0. » Sun Dec 05, 2010 11:38 am

The ship is supposed to be around 250 km long. Each of the "sections" is roughly 50 km long

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Ark (spaceship)

Post by CTZn » Tue May 24, 2011 9:47 am

That's... reasonable. Just... keep it away from the planet, pleaaaaase :cry:

Hey I'm watching Cargo and got into this again, so I'm posting a link, WikiArk: http://space-nation.org/index.php?title=Accueil , for wich there's only a french version I fear.

The guy did an extensive design for a space ark, with calculations about an amount of things including energy cunsomption. For this case it is clear that harvesting deuterium in space is a necessity, possibly involving more intermediate "jumps" (that's me :)).

Still there are some topics and links (down the page) for wich it would be easy to find correspondances with english wiki's. Perhaps you can get that one translated.
obsolete asset

Post Reply
55 posts

Who is online

Users browsing this forum: No registered users and 30 guests