That's because you have one of the finest cameras in the world!Zom-B wrote:even with the bluest sky ever outside, my home with white walls stays white for my eyes, no blue tint...galinette wrote: - The mismatch between lighting and background

That's because you have one of the finest cameras in the world!Zom-B wrote:even with the bluest sky ever outside, my home with white walls stays white for my eyes, no blue tint...galinette wrote: - The mismatch between lighting and background
hehe that is a neat imageENSLAVER wrote:Something for vday, bit late in posting
hey i have one of these at home, it s uber cool to play withcotty wrote:Some pictures of my new neocube (216 little magnetic spheres with d=5mm)...
(Search for neocube on youtube for more details)
Cotty
I got one with golden spheres!cotty wrote:Some pictures of my new neocube (216 little magnetic spheres with d=5mm)...
(Search for neocube on youtube for more details)
Cotty
Damn! I want this!cotty wrote:(Search for neocube on youtube for more details)
I don't believe that there might be any improvement from that, did you manage a test prior Cotty ? The scene bounding box itself is doing the trick, exit portals have no use that I know of while no environment is used. However if you did use part of an environment for the outer lighting that may be correctcotty wrote:surrounded by exit portal
Thank you for your suggestions! I have tested with an without exit portals and you are right, there is no noticeable difference. The use of exit portals without an environment leads to an error message "Can not use exit portals without defining a background material. (constant, sun/sky, environment map)" and I turned the environment on without using it (surrounding box is closed). I have already imagined that this would not be the best way.CTZn wrote:... did you manage a test prior Cotty ? The scene bounding box itself is doing the trick, exit portals have no use that I know of while no environment is used.
Eventual improvements may come from rendering modes/options. Fiddle with that, w/ & w/o Glass Acceleration, bidir etc.
I tried to produce a realistic picture of the LED itself, so I put the emitting cube in the glas as produced in reality and you are right, it is a comparable slowPibuz wrote:No IES profiles used, I assume.
I saw that most of the times using a proper IES profile will save you some..time! You could try that!
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