Simple Renderings Thread

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pixie
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Re: Simple Renderings Thread

Post by pixie » Sun Feb 06, 2011 11:06 pm

Zom-B wrote:
galinette wrote: - The mismatch between lighting and background
even with the bluest sky ever outside, my home with white walls stays white for my eyes, no blue tint...
That's because you have one of the finest cameras in the world! ;)

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Sat Feb 19, 2011 3:34 pm

Something for vday, bit late in posting :roll:
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cotty
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Re: Simple Renderings Thread

Post by cotty » Sat Feb 19, 2011 8:00 pm

Some pictures of my new neocube (216 little magnetic spheres with d=5mm)...
(Search for neocube on youtube for more details)

Cotty
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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Sat Feb 19, 2011 8:13 pm

ENSLAVER wrote:Something for vday, bit late in posting :roll:
hehe that is a neat image :)
Doug

Doug Armand

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Re: Simple Renderings Thread

Post by PureSpider » Sat Feb 19, 2011 10:56 pm

My latest ring design! 8)
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Ring V: Spikes

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djegoo
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Re: Simple Renderings Thread

Post by djegoo » Sun Feb 20, 2011 1:05 am

cotty wrote:Some pictures of my new neocube (216 little magnetic spheres with d=5mm)...
(Search for neocube on youtube for more details)

Cotty
hey i have one of these at home, it s uber cool to play with

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Re: Simple Renderings Thread

Post by PureSpider » Sun Feb 20, 2011 1:15 am

cotty wrote:Some pictures of my new neocube (216 little magnetic spheres with d=5mm)...
(Search for neocube on youtube for more details)

Cotty
I got one with golden spheres! :shock:
So amazing :D

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Re: Simple Renderings Thread

Post by galinette » Sun Feb 20, 2011 2:56 am

cotty wrote:(Search for neocube on youtube for more details)
Damn! I want this!
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Re: Simple Renderings Thread

Post by dcm » Sun Feb 20, 2011 11:04 am

i have neocube (not neo from this forum :D) and its pretty coooool. But i damaged my watches with that lol :shock:

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Re: Simple Renderings Thread

Post by cotty » Sun Feb 20, 2011 8:55 pm

Here is a little LED test:
left: Sketchup model with the original picture
middle: a little surrounding light for illumination of the whole picture
right: LED with active emitter

Render settings:
BiDir MLT
2 light layers
24h rendertime
surrounded by exit portal

Is there a chance to get better (faster) results of a scene like this?

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Sun Feb 20, 2011 10:27 pm

Wow, nice work cotty, I remember seeing a thread about leds on the maxwell forum along time ago, it was quite an extended discussion....

I think leds will always be pretty tricky to render in an unbiased engine, not a lot you can do to speed it up without losing quality somewhere.

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Re: Simple Renderings Thread

Post by CTZn » Mon Feb 21, 2011 2:41 am

Nice !
cotty wrote:surrounded by exit portal
I don't believe that there might be any improvement from that, did you manage a test prior Cotty ? The scene bounding box itself is doing the trick, exit portals have no use that I know of while no environment is used. However if you did use part of an environment for the outer lighting that may be correct :)

Eventual improvements may come from rendering modes/options. Fiddle with that, w/ & w/o Glass Acceleration, bidir etc.

PS: the legs might be meant as cylindrical, if I grant the dotted lines to be axis. Ah no scratch this, I overlooked the section from the top view :D
obsolete asset

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Re: Simple Renderings Thread

Post by cotty » Mon Feb 21, 2011 6:43 am

CTZn wrote:... did you manage a test prior Cotty ? The scene bounding box itself is doing the trick, exit portals have no use that I know of while no environment is used.

Eventual improvements may come from rendering modes/options. Fiddle with that, w/ & w/o Glass Acceleration, bidir etc.
Thank you for your suggestions! I have tested with an without exit portals and you are right, there is no noticeable difference. The use of exit portals without an environment leads to an error message "Can not use exit portals without defining a background material. (constant, sun/sky, environment map)" and I turned the environment on without using it (surrounding box is closed). I have already imagined that this would not be the best way. :wink:

Because of the great render time I didn't change the other mentioned parameters yet...

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Re: Simple Renderings Thread

Post by Pibuz » Mon Feb 21, 2011 11:57 pm

...a light inside solid glass? I don't think you will ever notice GREAT speed improvements, I fear..
BTW this is an interesting test Cotty! No IES profiles used, I assume.
I saw that most of the times using a proper IES profile will save you some..time! You could try that!

Let us know!

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Re: Simple Renderings Thread

Post by cotty » Tue Feb 22, 2011 7:00 am

Pibuz wrote:No IES profiles used, I assume.
I saw that most of the times using a proper IES profile will save you some..time! You could try that!
I tried to produce a realistic picture of the LED itself, so I put the emitting cube in the glas as produced in reality and you are right, it is a comparable slow :wink:
If the goal ist only to reproduce the light of the LED, the IES-way would be much faster and more accurate (I think) because the LED-manufacturer show the directional characteristic in their documentation but not the inner construction of the LED...
Cotty
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