Simple Renderings Thread

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Jul 24, 2010 4:24 pm

Zom-B wrote:
pixie wrote:PTGPU vs BidirMLT
... but why do they look so much different??? Should end up looking (quite) the same :!:
Hi Zom-b,
there's an outstanding bug with bidir that gives dark edges on some glass. I'll have a crack at it when pixie sends me the scene.

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Re: Simple Renderings Thread

Post by Borgleader » Sat Jul 24, 2010 4:29 pm

OnoSendai wrote:Hi Zom-b,
there's an outstanding bug with bidir that gives dark edges on some glass. I'll have a crack at it when pixie sends me the scene.
I see your edumaction finally paid off eh? :lol:
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Jul 24, 2010 5:16 pm

Borgleader wrote:
OnoSendai wrote:Hi Zom-b,
there's an outstanding bug with bidir that gives dark edges on some glass. I'll have a crack at it when pixie sends me the scene.
I see your edumaction finally paid off eh? :lol:
Indeed, there was a page in the book on fixing bidir bugs!

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Sat Jul 24, 2010 10:12 pm

OnoSendai wrote:there's an outstanding bug with bidir that gives dark edges on some glass.
Hey Ono, I know about this bug and I live with it since along time :P

But this here looks different! The edge darkening due to BiDir appears on edges, here they are the same for both renderings.
Its more about some missing reflections, just check the bowl to the right, no reflection of the lightplane for BiDir!

I really hope you can finally squeeze this glass-edge-darkening Bug, but this here seems to be another building site!
polygonmanufaktur.de

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Re: Simple Renderings Thread

Post by pixie » Sun Jul 25, 2010 1:35 am

Zom-B wrote:
OnoSendai wrote:there's an outstanding bug with bidir that gives dark edges on some glass.
Hey Ono, I know about this bug and I live with it since along time :P

But this here looks different! The edge darkening due to BiDir appears on edges, here they are the same for both renderings.
Its more about some missing reflections, just check the bowl to the right, no reflection of the lightplane for BiDir!

I really hope you can finally squeeze this glass-edge-darkening Bug, but this here seems to be another building site!
I've done another test and let both run for the same time parallel, and then did the difference between both.
Cup_BidirMLT.jpg
Bidir: 4860 spp
Cup_PT.jpg
PT: 17550 spp
Cup_difference.png
Difference
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Plate.rar
C4D Scene
(342.77 KiB) Downloaded 198 times

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galinette
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Re: Simple Renderings Thread

Post by galinette » Sun Jul 25, 2010 3:08 am

Ouch, that would mean that one of the methods is slighlty biased with these materials? Using Indigo to render glass materials at work, I'll have to pay more attention on this. How does this compare to MLT?

This looks like non-reciprocal BRDF issues, no?

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Re: Simple Renderings Thread

Post by pixie » Sun Jul 25, 2010 10:58 am

The cube experiment
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Cube.jpg

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Re: Simple Renderings Thread

Post by Borgleader » Sun Jul 25, 2010 1:01 pm

Epic cube :) but not as much as companion cube :wink:
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Re: Simple Renderings Thread

Post by pixie » Sun Jul 25, 2010 8:41 pm

Borgleader wrote:Epic cube :) but not as much as companion cube :wink:
Companion cube is so sweet, and such a good friend! :mrgreen:

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Re: Simple Renderings Thread

Post by neo0. » Tue Jul 27, 2010 8:03 am

Godzilla wrote:Image

Full-View
It looks brilliant, but I would prefer a darker, more saturated wood texture and there are some smoothing issues on the edges of the chair.

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Re: Simple Renderings Thread

Post by Godzilla » Tue Jul 27, 2010 8:07 am

neo0. wrote: It looks brilliant, but I would prefer a darker, more saturated wood texture and there are some smoothing issues on the edges of the chair.
Smoothing issues are a bug with GPU acceleration which I believe lycium said the team was working to fix.

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Re: Simple Renderings Thread

Post by pixie » Wed Jul 28, 2010 6:08 am

Tea's served! :D
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Tea.jpg
GPU powered

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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Wed Jul 28, 2010 9:57 am

Very nice! A GPU powered tea pot :lol:

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Re: Simple Renderings Thread

Post by Borgleader » Wed Jul 28, 2010 10:24 am

Headroom wrote:Very nice! A GPU powered tea pot :lol:
Finally, I can have infuse millions of tea leaves per second! I will rule the tea making market :twisted:
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Re: Simple Renderings Thread

Post by jarmenkell » Wed Jul 28, 2010 6:58 pm

Headroom wrote:Very nice! A GPU powered tea pot :lol:
with bits of anti-grav tech, as i can see))

....
my contribution
the overall idea of the composition isn't entirely mine,but i really liked playing with light and fog (that's not a dirty lens, that's fog!=)
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lighbulb indigo test 04.jpg

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