CoolColJ's test pics thread

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CoolColJ
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Post by CoolColJ » Sun Sep 16, 2007 9:00 pm

suvakas wrote:Hmm..so much indirect light...nice.
That's exactly why i love unbiased renderers :)
yeah this is the kind of scene I used to try to render in a GI style renderers years ago, but could never do it without excessive splotches and cranking up the GI intensity to 3-4x :D

In Indigo, it just works straight away, especially with exit portals :)

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Kram1032
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Post by Kram1032 » Mon Sep 17, 2007 12:54 am

that looks soooo amazing :D can't wait for t7render :)

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CoolColJ
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Post by CoolColJ » Mon Sep 17, 2007 2:08 am

turned out better than I thought as well, V0.9 Test 7 is going much better


I decided to revisit the SSS liquids again for V0.9 Test 7, and can confirm they render properly now, at least with Bidirectional MLT.
MLT renders faster but the results are different..... milk looks grey and more watered down... Might have something to do with MLT not being able to sample through glass as well

I used my watered down versions - Milk, Coke and Apple Juice. Milk with my RGB scattering values around 110,130,140 work well, and those are pretty high scattering values already, but nowhere near the 18,000 to 22,000 values in Whaat's Milk values!! :shock:

I tried a render with Whaat's milk values, apple juice and Apple+ milk mixed together. And it looks right as well, but renders way slower than my values, and the mixed version in the middle doesn't look much different from the full Milk value.
I rendered at small sizes as well, can you imagine how long it would take to render at larger sizes with scattering values in the 18,000 to 22,000 range :shock:

both pics rendered in the same time frame - 30 to 40mins...my Milk values are much more converged and reached higher sample rates
Attachments
im1189948431.JPG
Whaat's Milk and Apple Juice values
im1189948431.JPG (21.83 KiB) Viewed 2641 times
im1189946325.JPG
my more watered down Milk, plus Coke and Apple Juice
im1189946325.JPG (19.63 KiB) Viewed 2641 times

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CoolColJ
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Post by CoolColJ » Mon Sep 17, 2007 10:17 pm

there is light at the end of the tunnel! :P

an accidental render that turned out pretty cool, impressed how realistic Indigo can make such a simple unprepared scene look! Yeah there is a light at the end of the pipe :)

black bits are smoothing errors I suspect
Attachments
CCJ_Pipes.JPG
CCJ_Pipes.JPG (98.97 KiB) Viewed 2552 times

alex22
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Post by alex22 » Tue Sep 18, 2007 12:32 am

Do you think it would be possible to do an endoscope 8)

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CoolColJ
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Post by CoolColJ » Tue Sep 18, 2007 10:11 am

yeah maybe, that was the idea I had, something like that when I thought about trying a light at the end of the pipe when I liked what I saw with the random placement of the camera :)

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CoolColJ
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Post by CoolColJ » Tue Sep 18, 2007 1:29 pm

little experiment with BbB's scratch map
not only for bump map and exponent map on a phong material, but also as a clip map for a blended diffuse textured dirt layer.
So I think this means that the scratched areas have no dirt, being darker, and the grey areas of the map have moderate dirt levels etc

Skindigo's 4 UV sets per material is very handy 8)

will use this in the final version of my watered down SSS liquids render I think. Such a nice general purpose scratchmap :D

starting to get a hang of Indigo's material system. It's simple on first look, but quite powerful under the "surface"
Attachments
im1189954019.JPG
purple milk anyone?
im1189954019.JPG (23.29 KiB) Viewed 2459 times
CCJ_ScratchedDirt.JPG
scratch away!
CCJ_ScratchedDirt.JPG (46.88 KiB) Viewed 2459 times

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suvakas
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Post by suvakas » Tue Sep 18, 2007 6:08 pm

Why do you need 4 UV sets for this?
Do you have to UV map every texture separately in SU?

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CoolColJ
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Post by CoolColJ » Tue Sep 18, 2007 6:21 pm

I didn't use all 4 in this case, but I assigned each "layer" a UV so it can use the map in different ways. It's kinda complicated, and does my head in sometimes :?

all scratched up and dusty :)
A "quick test" of the material, I like

the edge of the shadow is a bit transparent looking? I'm wondering if the clip map of the dust material is somehow making the object partially transparent even though it is blended with a solid phong material :?:
Attachments
CCJ_Dusty and Scratched.JPG
CCJ_Dusty and Scratched.JPG (58.47 KiB) Viewed 2432 times

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CoolColJ
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Post by CoolColJ » Tue Sep 18, 2007 8:27 pm

test render of the scene - it's up to about 400 samples, 4hours....
really slow. Milk and glass is not a good combo, those high scattering values of milk is a killer!
although 4 hours in the context of an Indigo render on my PC is quite short :lol:

Still I shudder to think how long it will take at 1024x768 or higher, 4 times longer at the very least... and I need to get to at least 3000 samples... :?
30 hours from my estimates, and more if I want to reach a higher sample count.

Really tempted to grab a quad core this week, it would finish this scene in 8 hours tops at that resolution..must resist temptation... :twisted:

anyway the new Specular and SSS changes in V0.9 test 7 are sure rendering differently. I am seeing new things in the glass, although some of it looks funny to me :)
Attachments
CCJ_SSS_Liquids Test.JPG
CCJ_SSS_Liquids Test.JPG (73.95 KiB) Viewed 2407 times

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suvakas
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Post by suvakas » Tue Sep 18, 2007 8:51 pm

Then stop your misery and go and get a quad. What are you waiting for?
I'm so used to my Quad that it actually feels slow. I want faster speeds already :lol:

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CoolColJ
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Post by CoolColJ » Tue Sep 18, 2007 8:59 pm

I've waited for a while, so no harm in waiting a few more months for Penryn to come out :? :cry:
There are usually years between each computer for me, so I like to make it a nice upgrade. I went from P3 500mhtz to P4 2.8c at 3.2ghz, now a quad will come soon :)

You should overclock it ;)
or get a dual quad

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suvakas
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Post by suvakas » Tue Sep 18, 2007 9:19 pm

Gotcha.
I hope your strategy pays off. My need for speed is greater than my patience 8)

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CoolColJ
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Post by CoolColJ » Tue Sep 18, 2007 9:24 pm

I like to feel the whiplash :)

I have a general rule to not upgrade until I can get at least a 3x speed improvement, but generally I prefer 4...
This way I get my pennies worth. Computer gear devalues so fast!!

So after a quad, it will be a long time till I upgrade... until 16 cores comes out at least :lol:

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Post by BbB » Wed Sep 19, 2007 3:18 am

My eyes watered when I spotted an opening promo at a nearby electronics superstore last week. It was a Quad Core with 2gigs, a top of the range graphic card and a 500gig HD for 600 euros!!! I smacked myself for upgrading too soon... Mind you, the way the dollar is going now, euros like me will soon be able to get that kind of stuff from cheaper still through US friends...

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