
Simple Renderings Thread
Re: Simple Renderings Thread
Hey, first post, testing out the proxies.
I can't believe they work so well. Exported from max, 150,000 proxies x 150,000 polies/ea
I am used to useing vray proxies which really use quite a bit of ram, but in Indigo, it doesn't increase ram usage at all when I increase proxies IT MUST BE SOME KIND OF FUTURE MAGIC.
I didn't take long setting up the grass material, the reflection/spec is a bit off, perhaps some more sss/opacity, oh well practice makes perfect ;p
ps. Indigo is great.
I can't believe they work so well. Exported from max, 150,000 proxies x 150,000 polies/ea
I am used to useing vray proxies which really use quite a bit of ram, but in Indigo, it doesn't increase ram usage at all when I increase proxies IT MUST BE SOME KIND OF FUTURE MAGIC.
I didn't take long setting up the grass material, the reflection/spec is a bit off, perhaps some more sss/opacity, oh well practice makes perfect ;p
ps. Indigo is great.
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StompinTom

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Re: Simple Renderings Thread
Nice grass, man! Looks very soft and fluffy. Instancing in Indigo is amazing, no question about it.
If only it were faster, supported some render layers (render ID, depth, background alpha) a BIT more fluidly, and the materials were integrated in the exporters a bit better, I'd drop Vray.
If only it were faster, supported some render layers (render ID, depth, background alpha) a BIT more fluidly, and the materials were integrated in the exporters a bit better, I'd drop Vray.
Re: Simple Renderings Thread
Hi enslaver! Interesting stuff you post!
Could you show us some more? Somme screens of the scene?
Some tips about the scene setup and the modeling part you did?
Could you show us some more? Somme screens of the scene?
Some tips about the scene setup and the modeling part you did?
Re: Simple Renderings Thread
Hi, ENSLAVER. Beautiful render you've post here!
p.s. +1 to "Indigo is great"
p.s. +1 to "Indigo is great"
- pixie

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Re: Simple Renderings Thread
Clean caustics in .neo render, that's ought to be something of spectacular!neo0. wrote:Im no suvukas or BbB but I can always pretend
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Re: Simple Renderings Thread
fixedpixie wrote: Clean caustics in .neo render, that's ought to be something of specular!
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
I was bored during holidays
Re: Simple Renderings Thread
lol there really isn't that much to see in a screenshot. That was my first scene with Indigo, and I really had no idea what I was doing.Pibuz wrote:Hi enslaver! Interesting stuff you post!
Could you show us some more? Somme screens of the scene?
Some tips about the scene setup and the modeling part you did?
I didn't save the scene so I redid it for fun, so a lot of things have changed but not by much, just a different theme-ish. Here's the set up screenshot. On the previous grass image I ticked diffraction without setting a map, I noticed it made the grass slightly blurry, but made the sun look better. This time I just left diffraction off.
The render settings are the Maxigo defaults, though I might have changed the f-stop slightly. Material is just Diffuse on this image, the previous grass image was FastSSS, green, sss set to ~20. The camera was set to F400CD (I think).
Max Screenshot below.

Re: Simple Renderings Thread
Here's something else, I don't want to spam, just sharing
Falling tower/grass + Moblur - probably needed a bit longer to clean up.
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Re: Simple Renderings Thread
Oh snap
cooooooool, youre not spamming, but even if you were keep going 
benn hired a mercenary to kill my sig...
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StompinTom

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Re: Simple Renderings Thread
That's a great example of Indigo's motion blur! Gallery.
Re: Simple Renderings Thread
@neo0:
nice caustics
@ENSLAVER:
great tests! i'm glad lyc got you to try indigo
nice caustics
@ENSLAVER:
great tests! i'm glad lyc got you to try indigo
Re: Simple Renderings Thread
Something else. I will probably resume the render to get rid of that little bit of noise if I find time. No postwork.
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