Oscar's rendering thread
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks! Will rerender when I have a fully detailed interior.
Here's just a little test with the rear lights. Suggestions?
Here's just a little test with the rear lights. Suggestions?
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Working on the interior.
Do you guys have any lighting tips for rendering objects by themselves like this? Is there any good pdf lying around somewhere?
Cheers
Do you guys have any lighting tips for rendering objects by themselves like this? Is there any good pdf lying around somewhere?
Cheers
Re: Oscar's rendering thread
Most general technique might be 3 point lighting
http://www.andrew-whitehurst.net/3point.html
but all techniques known from product/studio photography will also do the trick.
best regards
http://www.andrew-whitehurst.net/3point.html
but all techniques known from product/studio photography will also do the trick.
best regards
C4D R20 Studio
mad-imagery.com
mad-imagery.com
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks, I'll try that techniqe soon - very helpful!
I've been finishing the Koenigsegg, and I've rendered a little closeup. Nothing special - the carbon needs work but I don't know what to do with it.
Anyway I hope you like it!
(excuse the horrible jpeg compression but the site doesn't let me upload anything else)
I've been finishing the Koenigsegg, and I've rendered a little closeup. Nothing special - the carbon needs work but I don't know what to do with it.
(excuse the horrible jpeg compression but the site doesn't let me upload anything else)
- Polinalkrimizei
- Posts: 648
- Joined: Sat May 02, 2009 6:59 am
Re: Oscar's rendering thread
sexy curves!! 
Re: Oscar's rendering thread
The carbon fibre material is an interesting challenge actually, that can't really be done in Indigo efficiently currently.
It really needs a smooth dielectric coating material for the resin, and then a substrate for the carbon fibre with its own shading normal. Currently in Indigo the substrate can't have an independent shading normal. I'll try and improve this at some point.
It really needs a smooth dielectric coating material for the resin, and then a substrate for the carbon fibre with its own shading normal. Currently in Indigo the substrate can't have an independent shading normal. I'll try and improve this at some point.
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Exactly! I tried to put a coating layer over galinette's carbon material: http://www.indigorenderer.com/materials/materials/343 but it just turned out plain gray. This one is just a carbon mat with some diffuse, bump and exponent textures on - doesn't look too realistic actually. I'm currently modelling a thin glass layer and will give it a simple specular thansparent mat to simulate a coating over galinette's mat. Being forced to do this on all carbon surfaces on a Koenigsegg (they are many) is a bit of a let-down to be honest. 
Re: Oscar's rendering thread
Modelling a specular surface over the top of the carbon fibre will work, it will just render very slowly in some circumstances, such as when the light sources are small. This is because it's a classic SDS (specular diffuse specular) situation.
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
I'm using a large emitter here, so it wasn't that big of a problem. Here's the finished version.
Last edited by Oscar J on Thu Jun 20, 2013 3:14 am, edited 1 time in total.
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks!
When do you think this will be available?OnoSendai wrote:The carbon fibre material is an interesting challenge actually, that can't really be done in Indigo efficiently currently.
It really needs a smooth dielectric coating material for the resin, and then a substrate for the carbon fibre with its own shading normal. Currently in Indigo the substrate can't have an independent shading normal. I'll try and improve this at some point.
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: Oscar's rendering thread
Very interesting, Ono!OnoSendai wrote:The carbon fibre material is an interesting challenge actually, that can't really be done in Indigo efficiently currently.
It really needs a smooth dielectric coating material for the resin, and then a substrate for the carbon fibre with its own shading normal. Currently in Indigo the substrate can't have an independent shading normal. I'll try and improve this at some point.
Nice car and nice renders, Oscar
C4D R18 Studio user
Blender user
Blender user
Re: Oscar's rendering thread
When it's doneOscar J wrote:Thanks!
When do you think this will be available?OnoSendai wrote:The carbon fibre material is an interesting challenge actually, that can't really be done in Indigo efficiently currently.
It really needs a smooth dielectric coating material for the resin, and then a substrate for the carbon fibre with its own shading normal. Currently in Indigo the substrate can't have an independent shading normal. I'll try and improve this at some point.
Will have a look at it after 3.6 is done.
Re: Oscar's rendering thread
Looking forward to the double normal definition.OnoSendai wrote:When it's doneOscar J wrote:Thanks!
When do you think this will be available?OnoSendai wrote:The carbon fibre material is an interesting challenge actually, that can't really be done in Indigo efficiently currently.
It really needs a smooth dielectric coating material for the resin, and then a substrate for the carbon fibre with its own shading normal. Currently in Indigo the substrate can't have an independent shading normal. I'll try and improve this at some point.
Will have a look at it after 3.6 is done.
A nice option would be an embedded blend parameter for the coating bump between its own and the substrate's. Kind of an integrated finishing feature.
obsolete asset
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks guys, looking forward to being able to create realistic carbon!
Here's a new render - and I'm showing you a "curved" and an untouched version - C&C appreciated as always!
Here's a new render - and I'm showing you a "curved" and an untouched version - C&C appreciated as always!
Who is online
Users browsing this forum: No registered users and 21 guests

