Get feedback from others on your works in progress
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psor

- Posts: 1295
- Joined: Sun Jun 25, 2006 1:25 am
- Location: Berlin
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by psor » Sun Nov 15, 2009 8:39 am
I like it! Nice setup. The HDR seems to be good. ;o))
take care
psor
"The sleeper must awaken"
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Polinalkrimizei
- Posts: 648
- Joined: Sat May 02, 2009 6:59 am
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by Polinalkrimizei » Sun Nov 15, 2009 10:46 am
@schosch: just beautiful.
@ZYX: really nice cloth material. Th eTexture may be scaled to be finer, but the mat looks really warm and soft.
i modeled cinderalla-shoes for a logo. render time for this preview was a little less than two hours on a slow core duo and its slave (core duo as well).
I just remembered glass renders back in the old amiga-days, i was happy with some MEGABYTES of RAM, and a picture like this took about two hours to render (with cinema4D). Now my computer is about 1000 times faster (just guessing), I have 2000 times the RAM and should be getting the picture in a second. Some things just don't change. Funny isn't it?
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- shoes preview.png (452.17 KiB) Viewed 7286 times
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pixie

- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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by pixie » Sun Nov 15, 2009 11:48 am
Polinalkrimizei wrote:@schosch: just beautiful.
@ZYX: really nice cloth material. Th eTexture may be scaled to be finer, but the mat looks really warm and soft.
i modeled cinderalla-shoes for a logo. render time for this preview was a little less than two hours on a slow core duo and its slave (core duo as well).
I just remembered glass renders back in the old amiga-days, i was happy with some MEGABYTES of RAM, and a picture like this took about two hours to render (with cinema4D). Now my computer is about 1000 times faster (just guessing), I have 2000 times the RAM and should be getting the picture in a second. Some things just don't change. Funny isn't it?
Amiga... that was a way of life.... Those were the years, and oddly Indigo gives me back the feeling that I had when dwelling into 3D 16 years ago, those long hours awaiting for one picture to finish rendering.

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ZYX
- Posts: 140
- Joined: Sun Dec 02, 2007 12:35 pm
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by ZYX » Sun Nov 15, 2009 4:05 pm
dakiru wrote:Textile looks great.
Polinalkrimizei wrote:@ZYX: really nice cloth material. Th eTexture may be scaled to be finer, but the mat looks really warm and soft.
Thanks, the cloth material is very simple , its just a diffuse with bump map and an alpha map I have done it using Photoshop.
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Attachments
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- alpha
- finetextile_CLIP.jpg (116.51 KiB) Viewed 7225 times
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- bump map
- finetextilebump.jpg (89.26 KiB) Viewed 7231 times
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ZYX
- Posts: 140
- Joined: Sun Dec 02, 2007 12:35 pm
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by ZYX » Sun Nov 15, 2009 6:41 pm
My very noobish attempt on making a tree, leaves are diffuse transmitter blended with phong, I used a grass material I found on a tutorial here
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- tree2.png (1006.48 KiB) Viewed 7223 times
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djegoo

- Posts: 273
- Joined: Thu Jul 16, 2009 10:19 pm
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by djegoo » Sun Nov 15, 2009 11:42 pm
oh i think your tree isn't that bad. just some rigid leaves and sometme it looks like there is no gravity but it can be improved.

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Stur
- Posts: 594
- Joined: Fri Nov 10, 2006 11:52 pm
- Location: Nancy, France
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by Stur » Fri Nov 20, 2009 8:14 am
I know I have already posted a golf ball in the past, but I was not very happy with my modeling. I've made lots of trials and errors and finally found a way to model this ball very quickly in Blender.
The studio setup is heavily inspired (let's say copied

) from Zed_pmd's one here :
http://www.indigorenderer.com/forum/vie ... f=4&t=7207
Sorry for v1.1.14, I did this on my lunch time at work, and my Indigo version is not up to date here.
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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Fri Nov 20, 2009 7:20 pm
I've done this same but with glass balls. But I'm not sure is one light source is enoughe, there are some parts of the object which are to dark :/
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Attachments
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- My balls :)
- balls.png (1.13 MiB) Viewed 6835 times
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Headroom

- Posts: 1060
- Joined: Wed Aug 08, 2007 1:07 pm
- Location: Spartanburg, SC, USA
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by Headroom » Sat Nov 21, 2009 4:28 am
This was just to evaluate an idea I had for some illuminated wall art. Unfortunately I had to abandon the idea as it turned out to be a bit unpractical (at least for now).
Nice caustics though. Rendered for 40+ hours (6000+ spp) on my iMac.
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- Supernova.jpg (134.95 KiB) Viewed 6711 times
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SzLaszlo
- Posts: 123
- Joined: Sun Aug 03, 2008 1:04 am
- Location: Budapest / Hungary
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by SzLaszlo » Sat Nov 21, 2009 4:58 am
Headroom wrote:This was just to evaluate an idea I had for some illuminated wall art. Unfortunately I had to abandon the idea as it turned out to be a bit unpractical (at least for now).
Nice caustics though. Rendered for 40+ hours (6000+ spp) on my iMac.
super !!

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ZYX
- Posts: 140
- Joined: Sun Dec 02, 2007 12:35 pm
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by ZYX » Sat Nov 21, 2009 5:34 am
djegoo wrote:oh i think your tree isn't that bad. just some rigid leaves and sometme it looks like there is no gravity but it can be improved.

Thanks, i already improved the tree but I am still not satisfied with the results
Headroom: wow man! really nice caustics, can you post a screenshot of your scene?
PD: oh yea i forgot to tell that i used the tree bark material in the material database.
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Attachments
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![tree_[19_11_2009_12_38_29_p_m_].png](./download/file.php?id=9424)
- day
- tree_[19_11_2009_12_38_29_p_m_].png (1.17 MiB) Viewed 6706 times
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- sunset
- tree.png (980.95 KiB) Viewed 6699 times
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Polinalkrimizei
- Posts: 648
- Joined: Sat May 02, 2009 6:59 am
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by Polinalkrimizei » Mon Nov 30, 2009 12:19 am
this one is quite Stinkie-style...
I really like your pictures btw, beautiful and refreshing!
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- spiegel.jpg (241.2 KiB) Viewed 6287 times
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waz
- Posts: 33
- Joined: Mon Jun 02, 2008 7:00 am
- Location: Italy
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by waz » Tue Dec 01, 2009 9:42 am
Little work created in blender. Some furnitures and textures are from the web.
16 hours of render, bidir+mlt.
C&C are welcome.
http://img20.imageshack.us/img20/3425/b ... rfinal.jpg
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Attachments
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- bath_mirror_final.jpg (337.37 KiB) Viewed 6139 times
Last edited by
waz on Tue Dec 01, 2009 9:47 am, edited 1 time in total.
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