WIP and shift lens test (update p.2)
Sure. I'll post some screen grabs when I'm finished.
Basically, without the shift lens, you wouldn't see the feet of the table and you would see a lot more uninteresting ceiling.
In order to see the whole table without the shift lens, I would have either to lower the camera (inconvenient: very low POV with the table hiding everything that's behind it) or rotate it so that it faces downwards (inconvenients: the nice vertical lines in the image would no longer be straight but "bent" towards the bottom of the image due to the perspective).
Basically, without the shift lens, you wouldn't see the feet of the table and you would see a lot more uninteresting ceiling.
In order to see the whole table without the shift lens, I would have either to lower the camera (inconvenient: very low POV with the table hiding everything that's behind it) or rotate it so that it faces downwards (inconvenients: the nice vertical lines in the image would no longer be straight but "bent" towards the bottom of the image due to the perspective).
- pixie

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You could choose a narrow resolution (nx3n) and do a crop.BbB wrote:Sure. I'll post some screen grabs when I'm finished.
Basically, without the shift lens, you wouldn't see the feet of the table and you would see a lot more uninteresting ceiling.
In order to see the whole table without the shift lens, I would have either to lower the camera (inconvenient: very low POV with the table hiding everything that's behind it) or rotate it so that it faces downwards (inconvenients: the nice vertical lines in the image would no longer be straight but "bent" towards the bottom of the image due to the perspective).
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enricocerica

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- pixie

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No doubt about that, the only thing going for it would be that it would bring more flexibility in the sense that you could crop from a render instead of opengl window.BbB wrote:pixie
That's right but that would be very inefficient, wouldn't it? Especially if you render at 2000x2000. Who'd want to waste this precious render time?
- kwistenbiebel
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- Joined: Sat Jan 27, 2007 12:31 am
Sorry guys. Heavy day at work. I'll post viewfinder grabs to show the difference as soon as I get a minute.
Only thing I can show is a final render of that particular scene, but only because it was cooking when I was away (about 24 hours).
If you look closely, you'll see the time stamp at the bottom. Which tells you this was downsampled by 50%.
I did more work on it than it may appear at first, but sadly it hardly shows (different fabric texture, objects on the table, redone the table mesh, which was a mess, bits and pieces added here and there).
The scene is now "night ready" and these night shots will come next.
Only thing I can show is a final render of that particular scene, but only because it was cooking when I was away (about 24 hours).
If you look closely, you'll see the time stamp at the bottom. Which tells you this was downsampled by 50%.
I did more work on it than it may appear at first, but sadly it hardly shows (different fabric texture, objects on the table, redone the table mesh, which was a mess, bits and pieces added here and there).
The scene is now "night ready" and these night shots will come next.
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