
displacement tests thread
i think the tuned one was upped already in another thread.
http://www.indigorenderer.com/joomla/fo ... php?t=4209

http://www.indigorenderer.com/joomla/fo ... php?t=4209

here is my meager attempt at greatness ... this displacement is really awesome. as was above, this material is borrowed from the maxwell site.
- Attachments
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- its a grass and stone displacement!
- im1211931834.png (433.13 KiB) Viewed 4517 times
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- and a carpet test ... looks funny on the edges. :/
- im1211933082.png (478.08 KiB) Viewed 4515 times
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@cpfresh
I see one problem in that stone grass implementation... they both have to have different IORs, and AFAIK Indigo don't support IOR maps.. so or stone will loke like grass or grass like stone. Perhaps one might give a great exponent map to grass and a lower to stone, and the future 16bit png might get handy at it...
I see one problem in that stone grass implementation... they both have to have different IORs, and AFAIK Indigo don't support IOR maps.. so or stone will loke like grass or grass like stone. Perhaps one might give a great exponent map to grass and a lower to stone, and the future 16bit png might get handy at it...

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Well, I just ordered a core 2 duo laptop on Ebay. I've got a dual core AMD as my main machine. I should be able to network them and get about the same performance.zsouthboy wrote:Get yourself a quadcore and you'll wonder what you did without it!cookieofdoom wrote:Wow! How long did you guys let these tests render (and on what kind of systems)? They look amazing!

Amazing. I can't wait to start using this.cpfresh wrote:here is my meager attempt at greatness ... this displacement is really awesome. as was above, this material is borrowed from the maxwell site.
Just take your IOR map and blend between the two desired IORs..pixie wrote:@cpfresh
I see one problem in that stone grass implementation... they both have to have different IORs, and AFAIK Indigo don't support IOR maps.. so or stone will loke like grass or grass like stone. Perhaps one might give a great exponent map to grass and a lower to stone, and the future 16bit png might get handy at it...
So displacement doesn't work as I initially expected - Ono, can we have a way of defining the "midpoint" of the displacement? Instead of white spots simply being displaced outwards, black is sent upwards at <b> height / 2 as well. I expected black to stay where the mesh is...
Here's a test (and how I figured out the curve threshold problem). Plane has 10 subdiv levels.
Map generated in photoshop - render->fibers, then 30 px mosiac
Here's a test (and how I figured out the curve threshold problem). Plane has 10 subdiv levels.
Map generated in photoshop - render->fibers, then 30 px mosiac
- Attachments
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- Different view.
- im1211939995.jpg (64.86 KiB) Viewed 4481 times
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- Plane displaced
- im1211938503.jpg (18.18 KiB) Viewed 4488 times
Got it - I should've guessed that since you supported the a b and c terms for everything elseOnoSendai wrote:Hi zsouthboy,
the a, b and c parameters are coefficients from a quadratic polynomial.
So 'c' is the constant term, and can be used to set a constant displacement.

I do have another issue though: it seems randomly (when making small changes to the texture) indigo will refuse to subdivide and displace my plane (all the steps say 0 subdivided, 2 skipped)
Change the texture slightly, and it's fine.
Odd.
Edit: I'll attach the offending textures: the one without the "Carpet" text works fine. When i added the text, it didn't subdivide.
Edit2: those are actually huge, I'm wasting bandwidth and the problem is solved, so deleted them

Last edited by zsouthboy on Wed May 28, 2008 3:02 pm, edited 1 time in total.
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