Electronic Actuator

Get feedback from others on your works in progress
Aribeth
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Joined: Sat Oct 28, 2006 5:23 am

Post by Aribeth » Fri Oct 19, 2007 9:25 pm

great modeling! :)

only one thing attracted my attention:
Are those two big cable glands in the front closed? Looking at your reference pic and for example at the folowing link - they must have an aperture for the cabel to go through.
http://www.rst-gruppe.de/cfm/index.cfm? ... ich_detail

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matsta
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Post by matsta » Fri Oct 19, 2007 9:29 pm

thanks alot BbB

hehe already had my first attempt at cabling :S didnt work to well made them to small which in turn made the entire proportion look to large so, take 2 :P should be better the second time round. MoI is so much better for cabling then blender. its not even comparable!

greetz
mat

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matsta
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Post by matsta » Fri Oct 19, 2007 9:30 pm

@ aribeth

thanks alot, hehe i actually have no idea what cable glands are ;) but if they need to be open i shall open them :) thanks for the advice! all helps towards my pursuit of actuator perfection :P

greetz
mat

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matsta
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Post by matsta » Fri Oct 19, 2007 10:54 pm

Hey guys

ok latest update with wires :D they came out much better than my first attempt, the underside is looking a bit bear though not sure what i should do to fill it up. cus i mean its accurate as it is but its a bit boring. imo. any suggestions:

1h 10 minute render, 700spp.
Attachments
im1192787212.png
latest render
im1192787212.png (789.49 KiB) Viewed 3948 times

alex22
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Post by alex22 » Sat Oct 20, 2007 12:53 am

Wheres the problem when modeling cables with Blender?
Use curves, extrude them with a curve circle and you have your cable.

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Pinko5
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Post by Pinko5 » Sat Oct 20, 2007 1:39 am

Better with bevel function with this solution don't need circle curve for shape.
Pinko.;)

BbB
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Post by BbB » Sat Oct 20, 2007 1:40 am

Alex: Could you elaborate on that a bit, please? I'm interested but I can't really follow what you mean by "extrude them with a curve circle"...

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zsouthboy
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Post by zsouthboy » Sat Oct 20, 2007 3:14 am

I believe you can add a curve modifier to another curve in such a way that the modifier is extruded along the curve.

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matsta
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Post by matsta » Sat Oct 20, 2007 3:27 am

ok well all i know is that wires in moi involve. 1 curve. and a circle. and its really easy to change. i really didnt like blenders setup. i find the control much easier in moi.

to each his own ;)
greetz
mat

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zsouthboy
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Post by zsouthboy » Sat Oct 20, 2007 4:29 am

I agree with you, and use MoI for the task; I was simply stating that I believe there is a way to do that in Blender :)

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cpfresh
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Post by cpfresh » Sat Oct 20, 2007 6:29 am

FRIGGIN AWESOME MATSTA!! :D

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matsta
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Post by matsta » Sat Oct 20, 2007 11:34 am

thanks fresh ;) really enjoyed making it :P

@BbB: ok dude i think the model is ready for your magic touch. what format do you want it in? i can give the blender scene. obj or and other blender export. anyways thanks for all the comments guys. this is no longer a WIP for me. my side is done, now BbB, its up to you my friend. some progress shots may be nice ;)

greetz
mat
Attachments
im1192807427.png
Final Render! 4 hour render 3600 spp
im1192807427.png (652.12 KiB) Viewed 3815 times

BbB
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Post by BbB » Sat Oct 20, 2007 12:23 pm

Sorry to keep you waiting Matsta. I kind of would prefer the Blender file, I guess. That'd save me a few manipulations. But it depends on the size. How big is it zipped? Could you upload it here?

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matsta
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Post by matsta » Sat Oct 20, 2007 12:54 pm

np BbB ;) didnt keep me waiting at all. just thought id submit asap :) anyway here it is not to big at all ;)

greetz
mat
Attachments
BbB_for_texturing.zip
Thanks Alot! .blend file.
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jeffr
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Post by jeffr » Sat Oct 20, 2007 3:47 pm

I'm impressed - 8)

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