MoI test

Get feedback from others on your works in progress
BbB
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Post by BbB » Fri Aug 03, 2007 3:58 am

SmartDen, not a real tut, but here's how I went about this:

- Create your model in MoI
- Select the entire model and choose "Export"
- Export your model as .obj
- When the selection window appears, choose the N-gons option (which I find works best, since tris tend to product normals weirdness in Blender).
- In order for the model to look reasonably good, you need enough polys. I picked 5 as a value for this one. But be careful, lower values (meaning higher poly count) can make your object beautiful but way too heavy!
- Now open Blender, and import your .obj file.
What I did then worked for this model, but it might not work in all cases, and it might in part be a matter of taste.
- Since MoI exports every disconnected surfaces as separate objects, I've joined some objects to make the materials assignment easier.
- Once this was done, I smoothed the normals on all the separate parts and gave each of them a edge splitting modifier and reduced the angle from 30 (the default value) to 10.
- After that you only need to assign your mats, et voila!

BbB
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Post by BbB » Fri Aug 03, 2007 4:05 am

(Thanks, Ono. All made possible by your amazing work of course!!!)

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zsouthboy
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Post by zsouthboy » Fri Aug 03, 2007 7:05 am

I've found a new favorite modelling program.

I can't wait till I get home from work, I'm going to use my wacom and see how that goes :D

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SURFiNG
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Post by SURFiNG » Fri Aug 03, 2007 7:08 am

wings3d? :lol:

BbB
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Post by BbB » Fri Aug 03, 2007 7:44 pm

Just having fun...
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CoolColJ
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Post by CoolColJ » Fri Aug 03, 2007 9:04 pm

looks good

BbB
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Post by BbB » Fri Aug 03, 2007 9:08 pm

Cheers. Have you had a chance to play with it?

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CoolColJ
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Post by CoolColJ » Fri Aug 03, 2007 9:16 pm

yes briefly last night, but it will be a while before I start cranking out models like you have :lol:
I've been in poly mode for far too long

still it's nice to work my Wacom a bit :o

I think I'll fiddle with it some more while Indigo is rendering along right now....

BTW how long did the above render take? what rendering mode? system specs?

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Stur
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Post by Stur » Fri Aug 03, 2007 9:35 pm

This last picture is very cool :D

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DaveC
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Post by DaveC » Fri Aug 03, 2007 9:45 pm

I love how you post a fantastically composed, full of character picture like that and just say..,

...Just having fun...

:lol:
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

BbB
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Post by BbB » Fri Aug 03, 2007 10:05 pm

Coolc: This is an overnight render on a Pentium a 2.8ghz. Quite a slow machine, hence the small format. I used Indigo 08 stable with Metropolis and Bidir and relatively low AA settings to let it clear faster. I'm rendering a bigger version on my monster at home right now (Quad core 2.4Ghz).

Thanks a lot Dave, Stur: "Just having fun" because there's so much I haven't figured out in MoI yet, such as trying to get more organic shapes. This pic is only made of symmetrical bits and primary volumes, which is the only thing I can do right now :D , but working on a new one at the moment, which should be slightly more complex.

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Stur
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Post by Stur » Fri Aug 03, 2007 11:43 pm

BbB wrote:"Just having fun" because there's so much I haven't figured out in MoI yet, such as trying to get more organic shapes. This pic is only made of symmetrical bits and primary volumes, which is the only thing I can do right now :D , but working on a new one at the moment, which should be slightly more complex.
Yep, but simple pictures are often the best ones. Furthemore, your picture is telling a story, it makes people's imagination work, and that is great.

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Kosmokrator
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Post by Kosmokrator » Sat Aug 04, 2007 8:23 am

to the gallery!now!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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deltaepsylon
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Post by deltaepsylon » Sun Aug 05, 2007 12:06 pm

beautiful. unfort. for me, ive been in poly mode too long as well, and it baffles me how to use MoI :oops:

BbB
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Post by BbB » Sun Aug 05, 2007 9:26 pm

Yes, it takes a while to get used to, and a lot of trial and error to get rid of all the funny normals artifacts when importing into Blender. But the results are so satisfying, though. I love this "manufactured" look. On this one, though, I had to actually extract all the flat surfaces from the models and make them into separate meshes to remove weird dark bands on the render (and I still forgot a few). Ultimately I think it's only worth bothering for objects that would be nearly impossible to model in polys, especially those where you need lots of booleans.
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