

regards...
In the real world there is real sky and no badly done 360 HDRIs that don't cover the whole dynamic of the actual situation! There are big differences in dynamic quality of HDRIs and I suggest yours is kind of flat!wlf_alex wrote:In the real world, so the camera is functioning having a low cost or a bad optics. I am disappointed !
How can you get overexposured clouds in the Sky system? Or do I get ya wrong here??wlf_alex wrote:Well, let's say the problem is the poor quality of Hdris. Then why do I get the same result if I use a system of indigo sky?
good idea! Thanks for the tip Zom-B!Tonemapping ist postprocessing, save a untonemapped EXR during rendering (checkbox in C4D) and you are free to give other tonemaping apps a try
+10But I have to admit that most of the camera profiels are pushing the contrast and tint quite strong. Some further Tonemapping controls inside Indigo would be very welcome!
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