Simple Renderings Thread

Get feedback from others on your works in progress
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alexmeyer
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Post by alexmeyer » Thu Dec 27, 2007 10:26 am

hehe, yeah I was waiting to see who would ask first... :P
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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suvakas
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Post by suvakas » Thu Dec 27, 2007 10:35 pm

Here you go.
As always. The final result depends on scene scale.
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aleksandera
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Post by aleksandera » Thu Dec 27, 2007 11:53 pm

:D Thank you suvakas. I Will trie this out.
Last edited by aleksandera on Fri Dec 28, 2007 7:07 am, edited 1 time in total.

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CTZn
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Post by CTZn » Fri Dec 28, 2007 1:16 am

Sorry suv ! :lol:

Thanks (best juice ever) !!!
obsolete asset

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suvakas
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Post by suvakas » Fri Dec 28, 2007 1:53 am

Eh..i just checked the measurements of my scene. It's far from being realistic. The cup is only 2 cm high :lol:
So if you want to get the exact same juice, then use 2 cm high glass.

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aleksandera
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??????????????????

Post by aleksandera » Fri Dec 28, 2007 10:10 am

This is a testrender of a glass I modeled recently.
I stopped it since I yust dont get what I want. :cry:
First of all I ghet no depth of filed.
I dont need no explenations, I just need a sample scene
of three simple cubes with blur on the first and the last one
If someone would be cind enough (please!!!), so I can
study it.
Tried to put suvakas yuice in it, but cant do this as well.
What exactly do I have to take care of while copying the
material data with a text editor?

I'm using Blender 2.45 and indigo_v1.0.4

Thanx for any help!

O, and how much is one BU (1m?)
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im1198772749.png
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alexmeyer
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Post by alexmeyer » Fri Dec 28, 2007 10:22 am

Yes, 1BU = 1m, unless you have your "worldscale" set differently (Environment > Worldscale.) Incorrect scene scale will affect any DoF in your scene (though, I think I can see a bit in the glasses in the back...)

My rubik's cube scene had very heavy DoF... the cube itself was 3x3x3cm, and the F-stop (blendigo again) was at 32. Just guessing, I think you'd want to set your worldscale so that your glasses are about 20cm or so. (maybe a bit more)

Hope this helps...


(BTW, suv, extremely nice juice mat. As phr0st said, looks just like SunnyD... :P)
Last edited by alexmeyer on Fri Dec 28, 2007 10:24 am, edited 1 time in total.
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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Kram1032
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Post by Kram1032 » Fri Dec 28, 2007 10:22 am

Cool, thx Suv :)

1BU = 1m, if you don't change the world scene scale in Blendigo ;)

You get less DoF (more blur) IF:
- your scene is smaller in it's dimensions / you focus on a very close point
- you set a large aperture / a small f-stop

;)

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alexmeyer
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Post by alexmeyer » Fri Dec 28, 2007 10:25 am

Mauahahaha... I beat you mark!! :P :roll:
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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Kram1032
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Post by Kram1032 » Fri Dec 28, 2007 10:26 am

damn :? lol
And you more or less wrote exactly the same xD

32f is very high and doesn't blur much, as your tiny cube shows in a very nice way :)

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aleksandera
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Post by aleksandera » Fri Dec 28, 2007 11:28 am

Hell yes!!! This is what I wanted:
[img][img]http://aycu05.webshots.com/image/38324/ ... 838_th.jpg[/img]

And all I had to do is to switch the aperture diffraction to generated.
Yet a litle bit to extreme I guess. Probably because the scene is only
half a meter large.

Still have no tuto on how to applay exising materials. :(

Regards

Aleksander[/img]

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Kram1032
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Post by Kram1032 » Fri Dec 28, 2007 12:03 pm

apply existing materials???
Where do you set aperture diffraction to generated? O.o
half a meter isn't that small... simply use a higher f-stop in Blendigo...

You can convert Blender materials to Indigo mats, with using the "conv" button, but usually, you have to tweak the mats to get, what you want ;)

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aleksandera
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Post by aleksandera » Fri Dec 28, 2007 12:24 pm

It's OK with the DOF now.
What I ment with applying existing materials is
like the yuice material in this thread.
So what do I do?
-disable the autorun button
-export
-open the IGS defoult file with Notepad
-find the colmun (material) with the name yuice
wich was named so deliberately, so I
can find and change it..........
I dont knowhow to do this,
something goes always wrong when
I start to render it.

Thanx so far!

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aleksandera
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Post by aleksandera » Sat Dec 29, 2007 1:24 pm

:shock:

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aleksandera
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Post by aleksandera » Sat Dec 29, 2007 1:25 pm

:shock:

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