Simple Renderings Thread

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fused
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Re: Simple Renderings Thread

Post by fused » Wed Sep 09, 2009 9:12 pm

suvakas wrote:I actually used displacement for the ground. It's the "Stone ground" material from the material database. Maybe it's too weak.
Ah yeah, i recall i scaled the displacement down for the preview but forgot to scale it up again :)

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Wed Sep 09, 2009 9:40 pm

:D I didn't notice, that it's made by you. :oops: :D
Online material browser inside Max doesn't show the name of the author.

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Sep 09, 2009 10:16 pm

Great one suvakas !

I'm curious about the technique/generator you used for the twigs.

@neo0.
Now that's better :) I can't say I didn't rejoice myself by playing with MLT noise at some point, but it's quite an elitist art form; people don't want to be bothered with...
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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Wed Sep 09, 2009 10:21 pm

CTZn wrote:Great one suvakas !
I'm curious about the technique/generator you used for the twigs.
Thanks. Twigs are from a free XFrog plant/tree model i found from the net. I just scattered 1000s of them around the scene.

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Re: Simple Renderings Thread

Post by PureSpider » Wed Sep 09, 2009 11:33 pm

@neo0. pleeeease finally learn how to do proper liquids inside a glass... :cry:

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Thu Sep 10, 2009 12:03 am

neo0.: yes, it was agfacolor-vista-400CD

suvakas: hey, yes, I see it now. Maybe it's because I started with 3D Studio Max and the logo is still in my head :lol:
...your scene is awesome :shock: It has some post-apocalyptic atmosphere as for me, which I really like :)

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Thu Sep 10, 2009 12:07 am

PureSpider wrote:@neo0. pleeeease finally learn how to do proper liquids inside a glass... :cry:
Hey, neo0., man, if you make the liquid a bit inside the glass, it will look very good. :D
Turn off the force field and look into Indigo Technical Reference, page 113 :wink:
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Jeff
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Re: Simple Renderings Thread

Post by Jeff » Thu Sep 10, 2009 4:16 pm

suvakas, no matter how I look at it, I just cannot distinguish that render from the real world. Well done! I just can't wait when computers will be powerful enough to render a scene like that in real time like 60fps

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Thu Sep 10, 2009 7:26 pm

Thanks Jeff.
I can't wait for it either. If it ever happens... :)

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Whaat
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Re: Simple Renderings Thread

Post by Whaat » Fri Sep 11, 2009 6:56 am

Got my sun position tool working properly now.... :) I messed around with aperture diffrcation and added an alpha map of a fern leaf as an obstacle map and managed to produce a nice fireball sun effect. 8)
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Stinkie
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Re: Simple Renderings Thread

Post by Stinkie » Fri Sep 11, 2009 9:23 am

Very cool.

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Re: Simple Renderings Thread

Post by neo0. » Fri Sep 11, 2009 1:06 pm

A hallway of sorts..
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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Fri Sep 11, 2009 1:17 pm

Your "space mesh" is actually receiving light, and so it looks really odd. Also you may want to revisit your ships color scheme. In my opinion, orange-black-white make a weird combo (364/365 days anyway)
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Re: Simple Renderings Thread

Post by Silmä » Sat Sep 12, 2009 11:26 am

A small interior scene i modeled and rendered today. Could use some more stuff on the foreground, i think.
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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Sat Sep 12, 2009 6:21 pm

Silmä wrote:A small interior scene i modeled and rendered today. Could use some more stuff on the foreground, i think.
Very nice - personally I don't think it needs anymore stuff.

I like the cold sterile feel the image has.

Maybe try and make the cuffs stand out more?. Not sure what material you've used but maybe try something more nickel/chromium like?
Doug

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