Get feedback from others on your works in progress
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Pibuz

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by Pibuz » Mon Aug 17, 2009 7:54 pm
Whaat wrote:Water displacement shader test.
Ehi Whaat! That is awesome!!! Could you post a short explaination on how you did that?
Ive always been fascinated by shaders, but never understood how to use them. What a geek.
Whaat wrote:Also, I am testing a new tool in SkIndigo that allows to precisely place the sun location. All you have to do is click a location in your view and the sun will appear at that exact location when you render.
Sounds very cool! Thank you!
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dakiru

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by dakiru » Mon Aug 17, 2009 7:59 pm
Pink Chair and the Concrete

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- 19300spx_MLT_BiDir_camera_v1.jpg (685 KiB) Viewed 2597 times
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Pibuz

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by Pibuz » Mon Aug 17, 2009 8:06 pm
I really like it! That's really cool Dakiru!
I'm really picky but I think that a blueish emitter on the left would really make this image magic!
Perhaps you can play with light layers, to find out the correct power.
That's just a tip!
GREAT WORK!
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dakiru

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by dakiru » Mon Aug 17, 2009 8:16 pm
Pibuz wrote:I really like it! That's really cool Dakiru!
I'm really picky but I think that a blueish emitter on the left would really make this image magic!
Perhaps you can play with light layers, to find out the correct power.
That's just a tip!
GREAT WORK!
Thank you for the tip, Pibuz! I tried do something with broad emitter from the back but I guess I didn't do it right
Pibuz wrote:..blueish emitter..
Do you mean something like a lamp on the left of the chair? Or just some emitter off the picture?
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Pibuz

- Posts: 2646
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by Pibuz » Mon Aug 17, 2009 8:28 pm
I mean a rectangular emitter (tall and thin) out of the scene on the left, perpendicular to the front wall.
I guess that the blue light could even be strong, to contrast the yellow coming from the right. it should feel like a studio environment, somehow..
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pixie

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by pixie » Mon Aug 17, 2009 8:35 pm
dakiru wrote:Pibuz wrote:I really like it! That's really cool Dakiru!
I'm really picky but I think that a blueish emitter on the left would really make this image magic!
Perhaps you can play with light layers, to find out the correct power.
That's just a tip!
GREAT WORK!
Thank you for the tip, Pibuz! I tried do something with broad emitter from the back but I guess I didn't do it right
Pibuz wrote:..blueish emitter..
Do you mean something like a lamp on the left of the chair? Or just some emitter off the picture?
The sofa color doesn't seems natural, perhaps a more straight color will do the trick!

)
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OnoSendai

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by OnoSendai » Mon Aug 17, 2009 8:55 pm
Very stylish and realistic render dakiru.
What's the concrete material that you used? Is it your own one?
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dakiru

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by dakiru » Mon Aug 17, 2009 9:07 pm
pixie wrote:The sofa color doesn't seems natural, perhaps a more straight color will do the trick!

)
I'll try that!
OnoSendai wrote:Very stylish and realistic render dakiru.
What's the concrete material that you used? Is it your own one?
Thank you!
No no, this is a concrete texture from some textures pack. I just set up the material.
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Whaat

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by Whaat » Fri Aug 21, 2009 1:53 am
candle test:
Material will be posted to the DB soonish.
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pixie

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by pixie » Fri Aug 21, 2009 1:54 am
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Godzilla

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by Godzilla » Fri Aug 21, 2009 3:02 am
Now someone just needs to make a flame material.
I think I'll try.

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Pibuz

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by Pibuz » Fri Aug 21, 2009 3:39 am
Whaat: AWESOME WAX!!!!!
Congratulations!
I can't help to see what are the parameters!
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Whaat

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by Whaat » Fri Aug 21, 2009 3:53 am
some more tests:
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suvakas

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by suvakas » Fri Aug 21, 2009 4:00 am
Awesome material Whaat !
Very real.
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dakiru

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by dakiru » Fri Aug 21, 2009 4:05 am
Whaat wrote:some more tests:
Super stuff!

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