AAndres Entry
AAndres Entry
I'm looking for serious critique on this image before I render a final, full-res version. I would rely on the designated Evermotion forum, but that has proved to be an unreliable venue.
So, any comments, suggestions, or critiques you may have, please share!
Here's the Evermotion thread
http://www.evermotion.org/vbulletin/sho ... hp?t=81037
And here's the most recent WIP image:
So, any comments, suggestions, or critiques you may have, please share!
Here's the Evermotion thread
http://www.evermotion.org/vbulletin/sho ... hp?t=81037
And here's the most recent WIP image:
Last edited by Godzilla on Mon Jul 26, 2010 7:08 am, edited 1 time in total.
Re: AAndres Entry
You must not publish the work during the Challenge outside the dedicated forum, you can link to it if you like.
Re: AAndres Entry
The carpet is not working for me.
Everything else looks good.
Everything else looks good.
Re: AAndres Entry
What in particular do you not like about the carpet and what would you suggest I change?
The problem is that anyone without an Evermotion account is unable to view the images.Prof4D wrote:You must not publish the work during the Challenge outside the dedicated forum, you can link to it if you like.
Re: AAndres Entry
Let's not endanger your work Godzilla, though, I for one could not comment otherwise as for now...
Well the wall texture is altered but clean, that's kinf of an oxymoron for me. Some darker parts near the floor/ceiling, any subtle, wouldn't hurt.
Best luck !
Well the wall texture is altered but clean, that's kinf of an oxymoron for me. Some darker parts near the floor/ceiling, any subtle, wouldn't hurt.
Best luck !
obsolete asset
Re: AAndres Entry
Perhaps I will run a cloth simulation to have them resting on the ground...hcpiter wrote:Nice interior !
I like it but curtains looks too short.

Re: AAndres Entry
I don't like that spider net type of pattern.Godzilla wrote:What in particular do you not like about the carpet and what would you suggest I change?
It looks a bit like polygon errors to me for some reason.
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Re: AAndres Entry
While the "ripple/swirl" was a good idea to make the carpet better, I agree with suvakas here, in its current form it looks verry unnatural and needs fixing.suvakas wrote:I don't like that spider net type of pattern.Godzilla wrote:What in particular do you not like about the carpet and what would you suggest I change?
It looks a bit like polygon errors to me for some reason.
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Re: AAndres Entry
Aww... I liked the pattern on the carpet..
I guess I'll change it to something else though, I can see what you mean.
I guess I'll change it to something else though, I can see what you mean.
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Re: AAndres Entry
Keep the pattern but do it clean(er).
In it's current state it's some kind of jagged lines not really forming a pattern.
In it's current state it's some kind of jagged lines not really forming a pattern.
Re: AAndres Entry
You know you are doing something right when people are discussing and debating over the furniture in the scene and not the quality and technicalities, so in that respect, good job.
Do something about the overexposure of the lamp. It should look bright as I am sure you intend but details should be clearly visible.
In a daylight scene like that, I would expect the lamp to appear a lot dimmer in contrast with the sun light, however do what make it look good and not what is necessarily realistic, whatever makes the eyes happy and the products AAndres look high quality.
Do something about the overexposure of the lamp. It should look bright as I am sure you intend but details should be clearly visible.
In a daylight scene like that, I would expect the lamp to appear a lot dimmer in contrast with the sun light, however do what make it look good and not what is necessarily realistic, whatever makes the eyes happy and the products AAndres look high quality.
Re: AAndres Entry
Firstly: great image!
I don't really mind the carpet, I suppose the pattern is at odds with the rest of the room, everything else is vertical or horizontal, but the pattern kinda converges at the point in the middle. Maybe just shifting the center of the pattern to one side or corner.
I love the imperfections on the carpet btw, nice to have the edges up like that.
I would second Kristof's mention of the overexposure. It makes the lamp and part of the wall lack definition. The left side of the wall bleeds into the env map too, maybe a trim or something to show the edge. It's difficult to give suggestions because it's quite technically perfect really, and so the rest is just artistic impressions.
Oh I see now there's a curtain at the back, between the curtain, the white wall, and the brightness of the overcast env map, they kinda all blend together. Some definition could be added there
Good work!

I don't really mind the carpet, I suppose the pattern is at odds with the rest of the room, everything else is vertical or horizontal, but the pattern kinda converges at the point in the middle. Maybe just shifting the center of the pattern to one side or corner.
I love the imperfections on the carpet btw, nice to have the edges up like that.
I would second Kristof's mention of the overexposure. It makes the lamp and part of the wall lack definition. The left side of the wall bleeds into the env map too, maybe a trim or something to show the edge. It's difficult to give suggestions because it's quite technically perfect really, and so the rest is just artistic impressions.
Oh I see now there's a curtain at the back, between the curtain, the white wall, and the brightness of the overcast env map, they kinda all blend together. Some definition could be added there

Good work!
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