Get feedback from others on your works in progress
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CTZn
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by CTZn » Sat Jan 20, 2007 5:51 pm
I can make some 3d clumps of grass if you want Radiance, just tell me how they should look and thats almost done (Maya has presets to generate grass and trees and more, everything is customizable tho)

I'm just flabbergasted by the specs of your scene !
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spy
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by spy » Sat Jan 20, 2007 6:09 pm
impressive
grass seem a little dark.
maybe mix a little yellow and white.
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oodmb
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by oodmb » Sat Jan 20, 2007 6:27 pm
very tropical. sort of makes me sad. I love the way the scene transitions from the sky into the trees, its more than that its realistic! oh, and i actualy think it might ruin this effect if you let it render for longer, the grain adds to the tropical feel of this picture
a shiny monkey is a happy monkey
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CTZn
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by CTZn » Sat Jan 20, 2007 7:49 pm
Acknowledged, obj is my default format for export. I'm going to give it a try. Floor won't be included I think.
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CTZn
- Posts: 7240
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by CTZn » Sat Jan 20, 2007 8:31 pm
You've got a new message Radiance
[EDIT] but I got to say the result may be unusable cause it's so heavy... lemme know how that has to be so I can do some better stuff (less density per surface ?). Btw the card method can be an excellent method, as sawn in the tut posted by Manitwo right next that post.
Last edited by
CTZn on Sun Jan 21, 2007 3:37 am, edited 1 time in total.
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Big Fan
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by Big Fan » Sat Jan 20, 2007 8:49 pm
edited to remove all
Last edited by
Big Fan on Mon May 07, 2007 1:30 am, edited 1 time in total.
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manitwo
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by manitwo » Sat Jan 20, 2007 11:59 pm
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domparis
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by domparis » Sun Jan 21, 2007 3:15 am
Cool, great use of instancing, particulary on the litlle rocky ground !!
Dom
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Kachu
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by Kachu » Sun Jan 21, 2007 5:59 am
Another fantastic render by radiance.
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jansan
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- Location: Dominican Rep.
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by jansan » Sun Jan 21, 2007 8:45 am
Wonderful work, to you this being excellent, simply, Is admirable, your work. I hope that you can, like sometimes previous to show to us since you did it. It said to Confucius a graphical bond by thousand words. and I add, and a Blend, is worth by a Million words. thanks
I hope impatient to see render, final
They remember to me, the works of Carma, my friend, the best in info architecture in my country
It uses, Max + Vray, and I am treating, comes to Indigo
http://i12.photobucket.com/albums/a237/ ... /v41c5.jpg
http://i12.photobucket.com/albums/a237/ ... amara3.jpg
http://i12.photobucket.com/albums/a237/ ... amara2.jpg
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Bandar
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by Bandar » Sun Jan 21, 2007 11:02 am
radiance wrote:alpha textures using the blend and null material really rock.
Did I miss something?
I have to do some commercial (well not for money) archivis project. I'd like to render the building with indigo, but dont know, which technique I should use for the compositing. Any tips?
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OnoSendai

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by OnoSendai » Sun Jan 21, 2007 8:34 pm
That is an insane amount of geometry

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CTZn
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by CTZn » Sun Jan 21, 2007 8:50 pm
It is ! Glad I helped.
Blooming can be faked I think. Using a tonemapped exr you can keep the highlights only, export LowDR, gaussian blur them and comp over the original tonnemapped image.
Looking forward for a more advanced render

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jansan
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by jansan » Mon Jan 22, 2007 2:27 am
Un trabajo Barbaro, Hiciste los pequeños arreglos que le hacia falta, y esta mortaaal, Espero verlo luego de ser cocinados por completo.
Excusa mi entusiasmo (ya lo pondre con traducion de google)
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jansan
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by jansan » Mon Jan 22, 2007 2:28 am
A Barbarian work, You made the small adjustments that him towards lack, and this mortaaal, I hope to see it after being cooked completely)
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