Hi everybody,
I made some new tests and investigations.
I have some new problems.
(I increased The resolution to 1280 x 960, we only see some extract here

)
This is what I get about one hour:
The bumps effect looks good for me.
This is the result after about 2 days
And here is the problem, the bump effect seems to disappear
Another problem is that with this resolution we see a smoothing problem.
I simply forgott to turn autosmooth on in blender.

[edit]
I am not a blender specialist, who can tell me the difference between autosmooth and set Smooth, I did not understand this.
[edit]
The material are defined like this now:
Code: Select all
<material>
<name>Alu_bumped</name>
<phong>
<nk_data>nkdata/Al.nk</nk_data>
<exponent>6.000</exponent>
<bump_map>
<uv_set>uv</uv_set>
<path>noisemi8.jpg</path>
<gain>0.0012000</gain>
<exponent>0.5</exponent>
</bump_map>
</phong>
</material>
<material>
<name>alu_bumped.2</name>
<phong>
<nk_data>nkdata/Al.nk</nk_data>
<exponent>5.000</exponent>
<bump_map>
<uv_set>uv</uv_set>
<path>noisemi8.jpg</path>
<gain>0.0009</gain>
<exponent>0.0</exponent>
</bump_map>
</phong>
</material>
This is an extract of the bump map the original size is 2000x2000
CTZN wrote:
I'm pretty sure
Well you must really have good informations, nothing to read about this in the reference manual, and nothing in the blender indigo tutorial.
the exponent is a gamma correction
good, it is a gamma corretion but tell me more, and why is it called exponent and not gamma
Does anybody made some good experience with bump mapping (not sand blasting)
Thanks in advance for all remarks, and so on.
Regards, Phil