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kikeonline

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by kikeonline » Thu Mar 26, 2009 6:54 am
Sup Guys!!!
I need Indigo's masters help.
How can I make those Stone more bumpy without displacement? They look very flat to me (on the rendered image)

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Borgleader
- Posts: 2149
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by Borgleader » Thu Mar 26, 2009 10:11 am
Have you tried increasing the "b" value?
benn hired a mercenary to kill my sig...
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CTZn
- Posts: 7240
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by CTZn » Thu Mar 26, 2009 11:53 am
Yes, did you evaluate the bump without a textured albedo first ?
What's the real limitation for not using displacement in this scene ?
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SmartDen

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Contact:
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by SmartDen » Thu Mar 26, 2009 8:57 pm
set the bump gamma value to 2.2
Check normals, dude!

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Jambert

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by Jambert » Fri Mar 27, 2009 5:50 am
water material is great

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Psychotron80
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by Psychotron80 » Fri Mar 27, 2009 9:41 am
Jambert wrote:water material is great

yep! can you post material settings, please?
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Stur
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by Stur » Fri Mar 27, 2009 9:54 am
May I ask why you don't want to use displacement ?
Bumpmaps always look flat when not seen from straight angles.
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Borgleader
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by Borgleader » Fri Mar 27, 2009 10:07 am
Stur wrote:May I ask why you don't want to use displacement ?
Bumpmaps always look flat when not seen from straight angles.
Indeed because bump mapping is just applying a a shadow map on top of the mesh to simulate the shadows. so the less perpendicular youre viewing angle is from the mesh surface, the "faker" it looks.
benn hired a mercenary to kill my sig...
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CTZn
- Posts: 7240
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by CTZn » Fri Mar 27, 2009 11:04 am
The first part of your sentence is incorrect Borgleader, unlike the second

Differences in shading with bump occurs because it is perturbing the normal to the surface, effectively changing it's local orientation to the renderer and thus the outgoing direction of light after it interacted with the material, it's not just perturbing albedo (not at all in fact).
What's the height of the walls above the water surface Kike ? 1 seems a strong value for bump but am not a blender user, am I missing something ?
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kikeonline

- Posts: 160
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- Location: Nicaragua
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by kikeonline » Sun Mar 29, 2009 6:33 pm
Thanks a lot for the suggestion, I will try them all.
I'm still learning displacement on blender and indigo.
see you guys later

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Borgleader
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by Borgleader » Mon Mar 30, 2009 9:27 am
I think it would be pretty illogical to bust you for promoting another part of the indigo website

benn hired a mercenary to kill my sig...
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