
red
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
thanks tungee! I just used an exr image for environment lighting. Reinhard tonemapping, pre1.0 post 3.0 burn factor 0.5.
About glass reflection, what changes it; the exponent value? or the IOR? In other words, what sould I look for in the XML?
thanks in advance!
About glass reflection, what changes it; the exponent value? or the IOR? In other words, what sould I look for in the XML?
thanks in advance!
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
heheheh, I noticed! I was about to post my glass material just in case:
but saw no options for reflection, which usually is tweaked thru the exponent value in other materials.
but thanks for all the C&C.
Code: Select all
<material>
<name>glass02</name>
<specular>
<ior>1.500</ior>
<transparent>true</transparent>
<cauchy_b_coeff>0.000</cauchy_b_coeff>
<rgb_absorptivity>0.000 0.701 0.701</rgb_absorptivity>
</specular>
</material>but thanks for all the C&C.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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