Lamborghini Gallardo

Get feedback from others on your works in progress
doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Post by doublez » Wed Feb 20, 2008 12:48 pm

That's what I was thinking. I'll keep going with out rendering the ivy for now, but I'll need to do something for my final render.

[edit] For my beams and doors, how much modeling is recomended? If I use planks for the door should I just model the planks and leave it at that? or should I model every little detail in wood? or even just uv map a plane?

doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Post by doublez » Wed Feb 27, 2008 11:00 am

I've been trying out textures the last few days, but I'm not very good at unwrapping and need help with the main "house" object. How would you guys unwrap this?

Face Select Mode -
http://i125.photobucket.com/albums/p50/ ... nwrap1.png

Edit Mode -
http://i125.photobucket.com/albums/p50/ ... nwrap2.png

Thanks!

(if another pic is needed to see the object better just ask)

alex22
Posts: 171
Joined: Thu Apr 12, 2007 12:07 pm
Location: Germany

Post by alex22 » Wed Feb 27, 2008 12:40 pm

You should first make seams at some positions. What you have to get rid of are loops, because thats where the unwrapper bugs most.
For example you take a ring. If you just unwrap it, it will make problems. If you make a seam in the ring, it will unwrap to a simple straight line.

Do them in positions where they aren't as visible. For example when you have a windowframe, then make seams to cut it out of the wall. Then cut the loop you made with a seam in one of the top corners.
Make seams in corners you mostly don't look at. For example if the corners are behind the camera or there is an object in front of it or whatever. Make seams between wall and ceiling and floor (they probably have different textures anyway).

doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Post by doublez » Wed Mar 12, 2008 8:05 am

This project is getting to the point where it's not fun anymore, so I want to move on. A couple of studio renders...

Image
Image

Each rendered for about 20 hrs on a 2.2ghz P4. About 2000 samples per pixel. Any suggestions? If not I'm going to post this in the finished section.

HtechB
Posts: 4
Joined: Sun May 11, 2008 10:48 am

what modelin app?

Post by HtechB » Tue May 13, 2008 10:10 am

blender/max/darn maya?

doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Post by doublez » Mon May 19, 2008 2:56 pm

Everything done in blender/indigo

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