Get feedback from others on your works in progress
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Camara
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by Camara » Wed Apr 09, 2008 9:20 pm
I'm trying to incorporate indigo in my work flow. This is project for a client of my wife (she's an architect).
I don't know if I'm going in the right direction, so i looking for comments.
The model was made in Sketchup, and material are still need of work.
The grass and the plant are from the 3d warehouse collection by bibiel (great one!)

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The material on the vase of the plant looks weird.
The grass are all instances! Great feature! Thanks Whaat!
I did some adjustments in violet.
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- vale_eira_final_out_small.jpg (92.79 KiB) Viewed 17226 times
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Vanessa07
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by Vanessa07 » Wed Apr 09, 2008 9:52 pm
Nice start, your grass is realy great, can you tell me more about it?
You could UV map you house with some dirts, and UV map trees in the background, and UV map a sky too

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maarc
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- Location: FRANCE
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by maarc » Thu Apr 10, 2008 2:36 am
I agree, nice start ...
But ... In the upper-left corner, leaves seems to be floating in the air ... Is it a style choice or You plan to refine that later ?
Grass made with the drBouvierLeduc's "Blender Grass Tutorial" ? (I'm on it, and my results are not as good as I expect first ... It maybe needs some tweaks more, if You can tell us more about the way You use ... That woul'd be great !

)
UV map +1
UV map reigns !

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BbB
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by BbB » Thu Apr 10, 2008 4:40 am
Good looking so far. I would definitely pick better trees and plants. These look a bit too low poly.
I take Vanessa's point about dirtying the wall. Adds to realism. But I doubt this is what a client would like to see. She's right about adding some kind of background, though. You could do an alpha channel render and composite your render with a photograph. Check CGtextures.com for good skies and landscapes.
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pxl666
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by pxl666 » Thu Apr 10, 2008 10:54 am
is grass an alpha mapped picture or polygons??looks great!
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Alain
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by Alain » Sat Apr 12, 2008 2:27 am
hello camara
it looks nice.
how did you do the grass ? just copy the instances all over the terrain by hand ? must have been alot of work ?
kind regards
alain
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Camara
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by Camara » Tue Apr 15, 2008 1:55 am
Thanks for all the comments!
I agree that the walls are very white and clean. i will try to experiment a little and see what cames out of it.
About the trees, good ones are hard to find for SU, the program doesn't do well with high polygon counts.
The grass is a simple component_dummy copied around in a sufarce. To the original component i added a clip image of the grass and voilá.
I just followed the Skindigo tutorial, but here are a pictures of how i did it on my scene. Maybe it´s helpful.
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- IMAGE3.jpg (64.74 KiB) Viewed 16770 times
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- IMAGE2.jpg (86.2 KiB) Viewed 16770 times
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- IMAGE1.jpg (95.98 KiB) Viewed 16770 times
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maarc
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by maarc » Thu Apr 17, 2008 1:00 am
Many thanks Camara for sharing these screenshots whith us ...
I've understand at last how to duplicate my grass-faces whithout slow down my whole computer ... The _dummy/instanciation tool is a very usefull feature !
*Named Array modifier under Blender, for those who wants to know

*
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Thu Apr 17, 2008 1:35 am
I agree with Marc, Camara: thank you so much!
Could you do us another favour? Could you make a skp containing only the grass component and one of its dummies? So, we can try your technique out!
For me, your image is very very good, BTW. I'd try to make the trees a little more realistic, and perhaps add a nice sky back there. I assume yo've worked with reinhard tonemapping: perhaps setting a camera would enhance the contrast between the objects, and give a more real effect. Try that out!
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Camara
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by Camara » Sat Apr 19, 2008 1:24 am
Pibuz, this is the .skp you asked. Hope this can be of any use.

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- grass.zip
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Camara
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by Camara » Sat Apr 19, 2008 1:31 am
This are not the final pictures, because i want to let them render a bit more and work on some postprodution, but i think i'm getting there.
Indigo is the best!!

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- eira 4out_fundo_small.jpg (184.96 KiB) Viewed 16545 times
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- eira2_small.jpg (52.6 KiB) Viewed 16545 times
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OnoSendai

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by OnoSendai » Sat Apr 19, 2008 1:44 am
Wow, great renders!
There's something very strange going on with the trees on the left, tho.
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Sukrim
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by Sukrim » Sat Apr 19, 2008 1:54 am
The grass looks abit to regualr from this perspective, maybe you could create 2 or 3 patches and mix them up a bit? Looks great though!
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Pibuz

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- Location: Padua, Italy
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by Pibuz » Sat Apr 19, 2008 2:08 am
thank you camara for the component!
I'll try that this weekend for sure! thank you a lot!!!
Then, i see you've worked on this model, recently: i think you got the best lighting condition in EIRA 4_OUT_FUNDO_SMALL, the illumination seems nearly real!
Can you explain if you used any particular white point tonemapping for the rendering phase, or if you simply passed the image in Photoshop (in this case, what modifications did you apply?) or in Violet?
In other words: the image is right out of indigo or did you adjust it a little?
I think your answers would be very helpful!
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BbB
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by BbB » Sat Apr 19, 2008 3:11 am
The last few pics are very good! A great improvement on your first post. Only the trees are dodgy, as Ono mentioned. I assume these are alpha planes...?
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