bedroom interior

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pxl666
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bedroom interior

Post by pxl666 » Fri Feb 22, 2008 12:40 am

hey
finally sat down and do some 3d work...here's the daylight version and nightshot is still cooking (but daylight still needs some cleaning - later...)

c&c's much welcome - as im a newbie in 3d stuff...setting up emitters and ies profiles for nightshot was a nightmare but was a good lesson...moreover i was having many problems exporting this (not that big) scene and indigo many times crashed upon loading or warming up (finally i decided to switch system on one of my slaves since xp32 was crashing c++ runtime libraries (??) but it seems to work on xp64 no prob. what confused me was that i couldnt export this scene using blendigo 105...only 104 worked...wtf...???

cheers
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Pibuz
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Post by Pibuz » Fri Feb 22, 2008 12:45 am

yeah! Man, very nice work (..in progress)!!!!
I LOVE the table withits red glass-like legs the most!

You're a newbie but you rock! What program do you use for the modelling?

pxl666
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Post by pxl666 » Fri Feb 22, 2008 1:05 am

hey thx
pure blender

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Olis
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Post by Olis » Fri Feb 22, 2008 1:34 am

It looks as if you would hit yourself in the head when sitting in those chairs...

BbB
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Post by BbB » Fri Feb 22, 2008 2:41 am

Good stuff.
I've had some problems rendering complex scenes at high-resolution since version 1.0.4 upwards. They seem to be more memory-demanding.

pxl666
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Post by pxl666 » Fri Feb 22, 2008 3:30 am

BbB wrote:Good stuff.
I've had some problems rendering complex scenes at high-resolution since version 1.0.4 upwards. They seem to be more memory-demanding.
hi bbb
but the problem is that i cannot export this same scene with blendigo 105...whereas using 104 it goes smoothly...is 105 less memory efficient?

pxl666
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Post by pxl666 » Fri Feb 22, 2008 5:07 am

ok
heres the night version...its still cooking BUT...do u see that??? what is it?
mesh is simple and there's no talking about smoothing or normals...
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OnoSendai
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Post by OnoSendai » Fri Feb 22, 2008 5:10 am

try using a bit less bump on the floor, might help with render times.

pxl666
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Post by pxl666 » Fri Feb 22, 2008 5:25 am

heres the weird black bottom of my lampshade...lampshade is a simple cylinder (but it has volume) with bulb inside...sides look good but what is happening with the edge...its not smoothed and i used edgesplit mod on it...i cant get it

btw - thanx 4 hint ono!!
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Gengibre
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Post by Gengibre » Fri Feb 22, 2008 6:00 am

I like it man, waiting for the final results... and yes, a little less bump...

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muody
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Post by muody » Fri Feb 22, 2008 6:05 am

I've got the same bug, material is Diffuse w/ Transparent ON
why it's dark inside...?

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Roger
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Post by Roger » Fri Feb 22, 2008 6:15 am

That floor looks great!!! Especially in the daylight scene, brilliant. Man I'm in love with that floor, that an odd sentence.

I think the bed look great too, but the fire is mmm, not cool. I personally think you have too many paintings on the wall, looks rather busy.

I'm sorry, can't help you out with your bug.
Sander "Roger" Wit
The Netherlands

pxl666
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Post by pxl666 » Fri Feb 22, 2008 6:29 am

Roger wrote:That floor looks great!!! Especially in the daylight scene, brilliant. Man I'm in love with that floor, that an odd sentence.

I think the bed look great too, but the fire is mmm, not cool. I personally think you have too many paintings on the wall, looks rather busy.

I'm sorry, can't help you out with your bug.
im glad u like my parquette...regarding fireplace - that kind of fire is best i came up with...since indigo does not use particles what else we can do? and paintings...man ...if u could see my house...my wife is a painter and they are everywhere...

BbB
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Post by BbB » Fri Feb 22, 2008 7:46 am

Dunno about 105 am afraid. I switched directly from 104 to 106 (and then switched back since 106 refuses to render my scenes due to some degenerate triangles issue).

pxl666
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Post by pxl666 » Fri Feb 22, 2008 8:10 am

BbB wrote:Dunno about 105 am afraid. I switched directly from 104 to 106 (and then switched back since 106 refuses to render my scenes due to some degenerate triangles issue).
did u use blendigo 104 or 105 to export scene for indigo 106? maybe it matters? (so many numbers...)

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