I've posted this over at the Blender Artists forum already, thought I'd post here for more Indigo/Blendigo specific crits. It's not really a WIP anymore, more of a Finished project. Note that I say its a finished PROJECT, since if I thought it was Artwork, I'd have posted it in the Artwork section of this forum.
I just sort of modeled without any real plan in mind, other than trying to get as many materials as I could that would test out the renderer. The UV'd marble textures are from the Photorealistic texture set, I've forgotten the artist's name, although I did my own bump-maps. So this is a WIP in the sense that my Indigo knowledge is in progress, and I could use some tips. The water, for instance: the fountain spouts and the pools are the same material, but they look very different. Also, the glass (could you tell it was glass?) blurs what's beyond it, but why? The cauchy setting was 0, and the IOR was 1.5. Other misc stuff: I tried a HDRI sky image, but since you can't use both sun and HDRI, I got a really washed out blah. Advice? UV map a skybox? One last question: I couldn't find how to preview a material I've UV mapped - where do I find that info? And, final question, are there plans to add support for tangent normal maps? Thanks!
(Sorry 'bout the big attachment - the low-res jpg really doesn't show enough of the detail.)