Get feedback from others on your works in progress
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Kram1032
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by Kram1032 » Sat Dec 08, 2007 10:53 pm
nice

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yttrium88
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by yttrium88 » Wed Dec 12, 2007 9:59 am
Well, I added this mat, but everyone I have shown it to seems to think it doesn't really fit with the room- not really what I was concerned with at the time. Anyway, I am thinking of wrapping this one up, just because I want to keep moving and maybe build a nicer/fuller room or an object next.
So I would certainly appreciate any comments that will help me better this scene in its last few stages.
Thanks,
Nathan
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- room_v1.2.png (1.68 MiB) Viewed 3192 times
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CTZn
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by CTZn » Wed Dec 12, 2007 10:06 am
I think it's ok, it just lacks a
fuller room or an object next to be reflected in

obsolete asset
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kadajawi
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by kadajawi » Wed Dec 12, 2007 12:21 pm
I think it's ok, but it just doesn't seem to fit in the room... maybe keep it for another work?
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BbB
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by BbB » Wed Dec 12, 2007 8:10 pm
Shrink the mat and put it on the table. Would be a shame to lose it.
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Kram1032
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by Kram1032 » Thu Dec 13, 2007 5:49 am
and of white balance, I'd say

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yttrium88
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by yttrium88 » Sat Dec 15, 2007 5:43 am
Alright, so this is what it is looking like for the final render.
Any last minute suggestions are still appreciated. (will fix tonemapping in final render)
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- room_1.3.png (559.97 KiB) Viewed 3124 times
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yttrium88
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by yttrium88 » Tue Jan 08, 2008 10:37 am
Ok, final version is here. This is a closed scene as far as I'm concerned:
Time elapsed: 143 h, 6 s
Done 8077840000.00000 samples (7888.51563 samples per pixel)
15691.01664 samples / second (63.73073 micro-seconds / sample)
I just noticed this, but only a total, absolute, first-timer noob gives a scene a name like 'room'.

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- room_1.4.png (1.41 MiB) Viewed 3001 times
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Kram1032
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by Kram1032 » Tue Jan 08, 2008 11:00 am
nicely improved! Great

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BbB
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by BbB » Tue Jan 08, 2008 11:10 am
Well done. Nice details.
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kadajawi
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by kadajawi » Wed Jan 09, 2008 5:38 am
Looks as if you added some 3D balls into a photo

Except for the weird balls it is photorealistic to me. I don't see any flaw

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Kram1032
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by Kram1032 » Wed Jan 09, 2008 6:50 am
kadajawi wrote:Except for the weird balls it is photorealistic to me.
Even the reflection is photo realistic, but the balls aren't xD
"real reflections of unreal balls O.o"
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yttrium88
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by yttrium88 » Thu Jan 10, 2008 7:14 am
In retrospect, I should have bump mapped those. That might have more realistically achieved the effect I was going for.
But too late, because now I'm done fiddling with it. Time to mount another assault on this 'learning curve' thing.
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