another optical rig

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dougal2
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another optical rig

Post by dougal2 » Sat Dec 08, 2007 11:27 am

I'll let you guess what's going on here ;)
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Kram1032
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Post by Kram1032 » Sat Dec 08, 2007 11:33 am

NICE O.o
a window of glass fibres!

I want to see the light-source :)

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yttrium88
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Post by yttrium88 » Sat Dec 08, 2007 2:26 pm

Hey, very nice! It reminds me of ulexite, affectionately known as TV rock. You should try to make some of that. It would also be interesting to put a pane of one of those frosty glass materials (how do they do that?) in between the end of the fibers and the camera.

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OnoSendai
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Post by OnoSendai » Sat Dec 08, 2007 4:47 pm

No idea :)

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dougal2
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Post by dougal2 » Sat Dec 08, 2007 10:29 pm

yup, it's an array of glass rods, with a lit textured plane at the far end. The strange thing that you can't really imagine from this pic is that the length of each rod is about 100-150 times it's radius. The lit image is a _long_ way from the camera.

The image has become blurred due to the quite large radius of the rods, and also some rows are dark because they are intersecting adjacent rows (sloppy modelling).

I plan to try this again with more, smaller radius rods (more like fibres), just as soon as I can work out a script for placing Maya instance locator objects on a perfect isometric grid.

[BTW, there's about 2500 rods in this image].

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Kram1032
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Post by Kram1032 » Sat Dec 08, 2007 10:42 pm

If you make it very fine, it would be indeed like that ulexite :)
It needs to have no intersection and the distance between the fibres should be about as small as the ray-nudge distance, I guess :)

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